Пример #1
0
        private void ParseModels(Stream stream, long bodyPartPosition, mstudiobodyparts_t bodyPart)
        {
            if (bodyPart.modelCount >= 0)
            {
                long nextModelPosition = bodyPartPosition + bodyPart.modelOffset;
                bodyPart.models = new mstudiomodel_t[bodyPart.modelCount];
                for (int i = 0; i < bodyPart.models.Length; i++)
                {
                    stream.Position = nextModelPosition;
                    long modelPosition = nextModelPosition;

                    bodyPart.models[i] = new mstudiomodel_t();

                    bodyPart.models[i].name = new char[64];
                    for (int j = 0; j < bodyPart.models[i].name.Length; j++)
                    {
                        bodyPart.models[i].name[j] = DataParser.ReadChar(stream);
                    }
                    bodyPart.models[i].type             = DataParser.ReadInt(stream);
                    bodyPart.models[i].boundingRadius   = DataParser.ReadFloat(stream);
                    bodyPart.models[i].meshCount        = DataParser.ReadInt(stream);
                    bodyPart.models[i].meshOffset       = DataParser.ReadInt(stream);
                    bodyPart.models[i].vertexCount      = DataParser.ReadInt(stream);
                    bodyPart.models[i].vertexOffset     = DataParser.ReadInt(stream);
                    bodyPart.models[i].tangentOffset    = DataParser.ReadInt(stream);
                    bodyPart.models[i].attachmentCount  = DataParser.ReadInt(stream);
                    bodyPart.models[i].attachmentOffset = DataParser.ReadInt(stream);
                    bodyPart.models[i].eyeballCount     = DataParser.ReadInt(stream);
                    bodyPart.models[i].eyeballOffset    = DataParser.ReadInt(stream);

                    bodyPart.models[i].vertexData              = new mstudio_modelvertexdata_t();
                    bodyPart.models[i].vertexData.vertexDataP  = DataParser.ReadInt(stream);
                    bodyPart.models[i].vertexData.tangentDataP = DataParser.ReadInt(stream);

                    bodyPart.models[i].unused = new int[8];
                    for (int j = 0; j < bodyPart.models[i].unused.Length; j++)
                    {
                        bodyPart.models[i].unused[j] = DataParser.ReadInt(stream);
                    }

                    nextModelPosition = stream.Position;

                    ParseEyeballs(stream, modelPosition, bodyPart.models[i]);
                    ParseMeshes(stream, modelPosition, bodyPart.models[i]);
                }
            }
        }
Пример #2
0
        private mstudiobodyparts_t[] ParseBodyParts(Stream stream)
        {
            if (header1.bodypart_count >= 0)
            {
                long nextBodyPartPosition = fileBeginOffset + header1.bodypart_offset;

                bodyParts = new mstudiobodyparts_t[header1.bodypart_count];
                for (int i = 0; i < bodyParts.Length; i++)
                {
                    stream.Position = nextBodyPartPosition;
                    long bodyPartPosition = nextBodyPartPosition;

                    bodyParts[i] = new mstudiobodyparts_t();

                    bodyParts[i].nameOffset  = DataParser.ReadInt(stream);
                    bodyParts[i].modelCount  = DataParser.ReadInt(stream);
                    bodyParts[i].theBase     = DataParser.ReadInt(stream);
                    bodyParts[i].modelOffset = DataParser.ReadInt(stream);

                    nextBodyPartPosition = stream.Position;

                    if (bodyParts[i].nameOffset != 0)
                    {
                        stream.Position   = bodyPartPosition + bodyParts[i].nameOffset;
                        bodyParts[i].name = DataParser.ReadNullTerminatedString(stream);
                    }
                    else
                    {
                        bodyParts[i].name = "";
                    }

                    ParseModels(stream, bodyPartPosition, bodyParts[i]);
                }
            }

            return(bodyParts);
        }