Пример #1
0
        public static Extents3D GetExtentsOfPointArray(Vector3[] points, Vector3 axisX, Vector3 axisY, Vector3 axisZ, Vector3 origin)
        {
            var min = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
            var max = new Vector3(float.NegativeInfinity, float.NegativeInfinity, float.NegativeInfinity);

            for (var i = 0; i < points.Length; i++)
            {
                var distance = SnappingUtility.WorldPointToDistances(points[i], axisX, axisY, axisZ, origin);
                min.x = Mathf.Min(min.x, distance.x);
                min.y = Mathf.Min(min.y, distance.y);
                min.z = Mathf.Min(min.z, distance.z);

                max.x = Mathf.Max(max.x, distance.x);
                max.y = Mathf.Max(max.y, distance.y);
                max.z = Mathf.Max(max.z, distance.z);
            }
            return(new Extents3D(min, max));
        }
Пример #2
0
 public static Extents3D CreateExtent(Vector3 point, Vector3 axisX, Vector3 axisY, Vector3 axisZ, Vector3 origin)
 {
     var distance = SnappingUtility.WorldPointToDistances(point, axisX, axisY, axisZ, origin); return(new Extents3D(distance, distance));
 }