Пример #1
0
        //iterates over the path find and moves single spaces
        public static void moveToPlayer(GameCharacter enemy, GameCharacter target, Board board)
        {
            var pointList = PathFind.Pathfind(board, enemy.x, enemy.y, target.x, target.y);

            foreach (var p in pointList)
            {
                board.MoveCharacter(enemy, board.getTileFromLocation(p.x, p.y));
            }
        }
Пример #2
0
        private bool Move(GameCharacter character, int x, int y)
        {
            if (!CoreHelper.checkEffect(character.activeEffects, character.passiveEffects, StatType.Stun))
            {
                bool canMove = board.MoveCharacter(character, board.getTileFromLocation(x, y));
                if (canMove)
                {
                    battleLog.AddEntry(string.Format("{0} moved to {1},{2}", character.name, x, y));
                }
                else
                {
                    battleLog.AddEntry(string.Format("{0} was unable to move to {1},{2}", character.name, x, y));
                }
                return(canMove);
            }
            else
            {
                battleLog.AddEntry(string.Format("{0} is stunned and unable to move.", character.name));
            }

            return(false);
        }
Пример #3
0
 //iterates over the path find and moves single spaces
 public static void moveToPlayer(GameCharacter enemy, GameCharacter target, Board board)
 {
     var pointList = PathFind.Pathfind(board, enemy.x, enemy.y, target.x, target.y);
     foreach(var p in pointList)
     {
         
         board.MoveCharacter(enemy, board.getTileFromLocation(p.x, p.y));
           
        
     }
 }