Пример #1
0
 public bool setSeekTime(float seekTime)
 {
     if (decoderState != NativeClass.DecoderState.SEEK_FRAME && decoderState >= NativeClass.DecoderState.START)
     {
         lastState    = decoderState;
         decoderState = NativeClass.DecoderState.SEEK_FRAME;
         var setTime = 0.0f;
         if ((isVideoEnabled && seekTime > videoTotalTime) || (isAudioEnabled && seekTime > audioTotalTime) || isVideoReadyToReplay || isAudioReadyToReplay || seekTime < 0.0f)
         {
             print(LOG_TAG + " Seek over end. ");
             setTime = 0.0f;
         }
         else
         {
             setTime = seekTime;
         }
         print(LOG_TAG + " set seek time: " + setTime);
         hangTime = setTime;
         NativeClass.nativeSetSeekTime(decoderID, setTime);
         NativeClass.nativeSetVideoTime(decoderID, setTime);
         if (isAudioEnabled)
         {
             lock (_lock)
             {
                 audioDataBuff.Clear();
             }
             audioProgressTime = firstAudioFrameTime = -1.0;
             foreach (var src in audioSource)
             {
                 src.Stop();
             }
         }
         return(true);
     }
     return(false);
 }
Пример #2
0
        //  Video progress is triggered using Update. Progress time would be set by nativeSetVideoTime.
        private void Update()
        {
            switch (decoderState)
            {
            case NativeClass.DecoderState.START:
                if (isVideoEnabled)
                {
                    //  Prevent empty texture generate green screen.(default 0,0,0 in YUV which is green in RGB)
                    if (useDefault && NativeClass.nativeIsContentReady(decoderID))
                    {
                        getTextureFromNative();
                        setTextures(videoTexYch, videoTexUch, videoTexVch);
                        useDefault = false;
                    }

                    //	Update video frame by dspTime.
                    var setTime = curRealTime - globalStartTime;

                    //	Normal update frame.
                    if (setTime < videoTotalTime || videoTotalTime <= 0)
                    {
                        if (seekPreview && NativeClass.nativeIsContentReady(decoderID))
                        {
                            setPause();
                            seekPreview = false;
                            unmute();
                        }
                        else
                        {
                            NativeClass.nativeSetVideoTime(decoderID, (float)setTime);
                            GL.IssuePluginEvent(NativeClass.GetRenderEventFunc(), decoderID);
                        }
                    }
                    else
                    {
                        isVideoReadyToReplay = true;
                    }
                }
                if (NativeClass.nativeIsVideoBufferEmpty(decoderID) && !NativeClass.nativeIsEOF(decoderID))
                {
                    decoderState = NativeClass.DecoderState.BUFFERING;
                    hangTime     = curRealTime - globalStartTime;
                }
                break;

            case NativeClass.DecoderState.SEEK_FRAME:
                if (NativeClass.nativeIsSeekOver(decoderID))
                {
                    globalStartTime = curRealTime - hangTime;
                    decoderState    = NativeClass.DecoderState.START;
                    if (lastState == NativeClass.DecoderState.PAUSE)
                    {
                        seekPreview = true;
                        mute();
                    }
                }
                break;

            case NativeClass.DecoderState.BUFFERING:
                if (!NativeClass.nativeIsVideoBufferEmpty(decoderID) || NativeClass.nativeIsEOF(decoderID))
                {
                    decoderState    = NativeClass.DecoderState.START;
                    globalStartTime = curRealTime - hangTime;
                }
                break;

            case NativeClass.DecoderState.PAUSE:
            case NativeClass.DecoderState.EOF:
            default:
                break;
            }
            if (isVideoEnabled || isAudioEnabled)
            {
                if ((!isVideoEnabled || isVideoReadyToReplay) && (!isAudioEnabled || isAudioReadyToReplay))
                {
                    decoderState         = NativeClass.DecoderState.EOF;
                    isVideoReadyToReplay = isAudioReadyToReplay = false;
                    if (onVideoEnd != null)
                    {
                        onVideoEnd.Invoke();
                    }
                }
            }
        }