private void Update() { // Debug.Log("main world update"); m_Systems.Update(); GameInput.GetInstance().Reset(); }
public void SampleInput(ref UserCommand command, float deltaTime) { Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); // GameInput.GetInstance().JoystickDir = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); float angle = Vector2.Angle(Vector2.up, moveInput); if (moveInput.x < 0) { angle = 360 - angle; } float magnitude = Mathf.Clamp(moveInput.magnitude, 0, 1); command.moveYaw = angle; command.moveMagnitude = magnitude; var roleGameOE = RoleMgr.GetInstance().GetMainRole(); EntityManager.SetComponentData <ActionData>(roleGameOE.Entity, ActionData.Empty); float invertY = 1.0f; Vector2 deltaMousePos = new Vector2(0, 0); if (deltaTime > 0.0f) { deltaMousePos += new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y") * invertY); } const float configMouseSensitivity = 1.5f; command.lookYaw += deltaMousePos.x * configMouseSensitivity; command.lookYaw = command.lookYaw % 360; while (command.lookYaw < 0.0f) { command.lookYaw += 360.0f; } command.lookPitch += deltaMousePos.y * configMouseSensitivity; command.lookPitch = Mathf.Clamp(command.lookPitch, 0, 180); command.jump = (command.jump != 0 || Input.GetKeyDown(KeyCode.Space))?1:0; command.sprint = (command.sprint != 0 || Input.GetKey(KeyCode.LeftShift))?1:0; if (GameInput.GetInstance().GetKeyUp(KeyCode.J)) { SkillManager.GetInstance().CastSkillByIndex(-1); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.I)) { SkillManager.GetInstance().CastSkillByIndex(0); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.O)) { SkillManager.GetInstance().CastSkillByIndex(1); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.K)) { SkillManager.GetInstance().CastSkillByIndex(2); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.L)) { SkillManager.GetInstance().CastSkillByIndex(3); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.Space)) { DoJump(); } }
public void SampleInput(ref UserCommand command, float deltaTime) { Vector2 moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical")); float angle = Vector2.Angle(Vector2.up, moveInput); if (moveInput.x < 0) { angle = 360 - angle; } float magnitude = Mathf.Clamp(moveInput.magnitude, 0, 1); // if (magnitude > maxMoveMagnitude) // { // maxMoveYaw = angle; // maxMoveMagnitude = magnitude; // } command.moveYaw = angle; command.moveMagnitude = magnitude; float invertY = 1.0f; Vector2 deltaMousePos = new Vector2(0, 0); if (deltaTime > 0.0f) { deltaMousePos += new Vector2(Input.GetAxisRaw("Mouse X"), Input.GetAxisRaw("Mouse Y") * invertY); } const float configMouseSensitivity = 1.5f; command.lookYaw += deltaMousePos.x * configMouseSensitivity; command.lookYaw = command.lookYaw % 360; while (command.lookYaw < 0.0f) { command.lookYaw += 360.0f; } command.lookPitch += deltaMousePos.y * configMouseSensitivity; command.lookPitch = Mathf.Clamp(command.lookPitch, 0, 180); command.jump = (command.jump != 0 || Input.GetKeyDown(KeyCode.Space))?1:0; command.sprint = (command.sprint != 0 || Input.GetKey(KeyCode.LeftShift))?1:0; if (GameInput.GetInstance().GetKeyUp(KeyCode.J)) { CastSkill(-1); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.I)) { CastSkill(0); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.O)) { CastSkill(1); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.K)) { CastSkill(2); } else if (GameInput.GetInstance().GetKeyUp(KeyCode.L)) { CastSkill(3); } }