/// <summary>
        /// 创建播放声音更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的播放声音更新事件。</returns>
        public static PlaySoundUpdateEventArgs Create(GameFramework.Sound.PlaySoundUpdateEventArgs e)
        {
            PlaySoundInfo            playSoundInfo            = (PlaySoundInfo)e.UserData;
            PlaySoundUpdateEventArgs playSoundUpdateEventArgs = ReferencePool.Acquire <PlaySoundUpdateEventArgs>();

            playSoundUpdateEventArgs.SerialId        = e.SerialId;
            playSoundUpdateEventArgs.SoundAssetName  = e.SoundAssetName;
            playSoundUpdateEventArgs.SoundGroupName  = e.SoundGroupName;
            playSoundUpdateEventArgs.PlaySoundParams = e.PlaySoundParams;
            playSoundUpdateEventArgs.Progress        = e.Progress;
            playSoundUpdateEventArgs.BindingEntity   = playSoundInfo.BindingEntity;
            playSoundUpdateEventArgs.UserData        = playSoundInfo.UserData;
            return(playSoundUpdateEventArgs);
        }
Пример #2
0
 private void OnPlaySoundUpdate(object sender, GameFramework.Sound.PlaySoundUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, PlaySoundUpdateEventArgs.Create(e));
 }