Пример #1
0
        private void OnOpenUIFormSuccess(object sender, GameFramework.UI.OpenUIFormSuccessEventArgs e)
        {
            m_EventComponent.Fire(this, OpenUIFormSuccessEventArgs.Create(e));

            SetEntityTcs(e.UIForm.SerialId, e.UIForm);
            UIFormTcsDict.Remove(e.UIForm.SerialId);
        }
Пример #2
0
        /// <summary>
        /// 创建打开界面成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的打开界面成功事件。</returns>
        public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e)
        {
            OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire <OpenUIFormSuccessEventArgs>();

            openUIFormSuccessEventArgs.UIForm   = (UIForm)e.UIForm;
            openUIFormSuccessEventArgs.Duration = e.Duration;
            openUIFormSuccessEventArgs.UserData = e.UserData;
            return(openUIFormSuccessEventArgs);
        }
Пример #3
0
 private void OnOpenUIFormSuccess(object sender, GameFramework.UI.OpenUIFormSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, OpenUIFormSuccessEventArgs.Create(e));
 }