/// <summary>
        /// 创建加载字典更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载字典更新事件。</returns>
        public static LoadDictionaryUpdateEventArgs Create(ReadDataUpdateEventArgs e)
        {
            LoadDictionaryUpdateEventArgs loadDictionaryUpdateEventArgs = ReferencePool.Acquire <LoadDictionaryUpdateEventArgs>();

            loadDictionaryUpdateEventArgs.DictionaryAssetName = e.DataAssetName;
            loadDictionaryUpdateEventArgs.Progress            = e.Progress;
            loadDictionaryUpdateEventArgs.UserData            = e.UserData;
            return(loadDictionaryUpdateEventArgs);
        }
Пример #2
0
        /// <summary>
        /// 创建加载字典更新事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载字典更新事件。</returns>
        public static LoadDictionaryUpdateEventArgs Create(GameFramework.Localization.LoadDictionaryUpdateEventArgs e)
        {
            LoadDictionaryInfo            loadDictionaryInfo            = (LoadDictionaryInfo)e.UserData;
            LoadDictionaryUpdateEventArgs loadDictionaryUpdateEventArgs = ReferencePool.Acquire <LoadDictionaryUpdateEventArgs>();

            loadDictionaryUpdateEventArgs.DictionaryName      = loadDictionaryInfo.DictionaryName;
            loadDictionaryUpdateEventArgs.DictionaryAssetName = e.DictionaryAssetName;
            loadDictionaryUpdateEventArgs.Progress            = e.Progress;
            loadDictionaryUpdateEventArgs.UserData            = loadDictionaryInfo.UserData;
            return(loadDictionaryUpdateEventArgs);
        }
 private void OnLoadDictionaryUpdate(object sender, GameFramework.Localization.LoadDictionaryUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDictionaryUpdateEventArgs.Create(e));
 }
Пример #4
0
 private void OnReadDataUpdate(object sender, ReadDataUpdateEventArgs e)
 {
     m_EventComponent.Fire(this, LoadDictionaryUpdateEventArgs.Create(e));
 }