private ResourceComponent m_ResourceComponent = null;   //资源组件

        private void Start()
        {
            m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>();
            if (m_ResourceComponent == null)
            {
                Log.Fatal("[DefaultEntityHelper.Start] Resource component is invalid.");
                return;
            }
        }
Пример #2
0
 private void Start()
 {
     m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>();
     if (m_ResourceComponent == null)
     {
         Log.Fatal("[DefaultLocalizationHelper.Start] Resource component is invalid.");
         return;
     }
     m_LocalizationManager = GameFrameworkEntry.GetModule <ILocalizationManager>();
     if (m_LocalizationManager == null)
     {
         Log.Fatal("[DefaultLocalizationHelper.Start] Localization manager is invalid.");
         return;
     }
 }
            protected override void OnDrawScrollableWindow()
            {
                GUILayout.Label("<b>Operations</b>");
                GUILayout.BeginVertical("box");
                {
                    ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>();
                    if (objectPoolComponent != null)
                    {
                        if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
                        {
                            objectPoolComponent.Release();
                        }

                        if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
                        {
                            objectPoolComponent.ReleaseAllUnused();
                        }
                    }

                    ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>();
                    if (resourceCompoent != null)
                    {
                        if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
                        {
                            resourceCompoent.ForceUnloadUnusedAssets(false);
                        }

                        if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
                        {
                            resourceCompoent.ForceUnloadUnusedAssets(true);
                        }
                    }

                    if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
                    {
                        GameEntry.Shutdown(ShutdownType.None);
                    }
                    if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
                    {
                        GameEntry.Shutdown(ShutdownType.Restart);
                    }
                    if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
                    {
                        GameEntry.Shutdown(ShutdownType.Quit);
                    }
                }
                GUILayout.EndVertical();
            }
            public override void Initialize(params object[] args)
            {
                m_BaseComponent = GameEntry.GetComponent <BaseComponent>();
                if (m_BaseComponent == null)
                {
                    Log.Fatal("Base component is invalid.");
                    return;
                }

                m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>();
                if (m_ResourceComponent == null)
                {
                    Log.Fatal("Resource component is invalid.");
                    return;
                }
            }
        //低内存回调
        private void OnLowMemory()
        {
            Log.Info("[BaseComponent.OnLowMemory] Low memory reported...");
            ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>();

            if (objectPoolComponent != null)
            {
                objectPoolComponent.ReleaseAllUnused(); //释放所有未使用的对象
            }
            ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>();

            if (resourceCompoent != null)
            {
                resourceCompoent.ForceUnloadUnusedAssets(true); //强制卸载未使用的资源
            }
        }
Пример #6
0
        private IConfigManager m_ConfigManager        = null;                          //配置管理器

        private void Start()
        {
            //获取资源组件
            m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>();
            if (m_ResourceComponent == null)
            {
                Log.Fatal("[DefaultConfigHelper.Start] Resource component is invalid.");
                return;
            }

            //获取配置管理器模块
            m_ConfigManager = GameFrameworkEntry.GetModule <IConfigManager>();
            if (m_ConfigManager == null)
            {
                Log.Fatal("[DefaultConfigHelper.Start] Config manager is invalid.");
                return;
            }
        }