public override void Initialize(params object[] args) { m_ObjectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (m_ObjectPoolComponent == null) { Log.Fatal("Object pool component is invalid."); return; } }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("[DefaultSoundHelper.Start] Resource component is invalid."); return; } }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[EntityComponent.Start] Base component is invalid."); return; } //设置资源管理器 m_EntityManager.SetResourceManager(baseComponent.ResourceManager); //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[EntityComponent.Start] Event component is invalid."); return; } //设置对象池 m_EntityManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); //实体辅助器 EntityHelperBase entityHelper = Helper.CreateHelper(m_EntityHelperTypeName, m_CustomEntityHelper); if (entityHelper == null) { Log.Error("[EntityComponent.Start] Can not create entity helper."); return; } entityHelper.name = "Entity Helper"; Transform trans = entityHelper.transform; trans.SetParent(this.transform); trans.localScale = Vector3.one; m_EntityManager.SetEntityHelper(entityHelper); //设置实体辅助器 if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Entity Instances")).transform; m_InstanceRoot.SetParent(trans); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_EntityGroups.Length; i++) { if (!AddEntityGroup(m_EntityGroups[i].Name, m_EntityGroups[i].InstanceAutoReleaseInterval, m_EntityGroups[i].InstanceCapacity, m_EntityGroups[i].InstanceExpireTime, m_EntityGroups[i].InstancePriority)) { Log.Warning("[EntityComponent.Start] Add entity group '{0}' failure.", m_EntityGroups[i].Name); continue; } } }
private void Start() { //获取事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[NetworkComponent.Start] Event component is invalid."); return; } }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[SoundComponent.Start] Base component is invalid."); return; } //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[SoundComponent.Start] Event component is invalid."); return; } m_SoundManager.SetResourceManager(baseComponent.ResourceManager); //设置资源管理器 //声音辅助器 SoundHelperBase soundHelper = Helper.CreateHelper(m_SoundHelperTypeName, m_CustomSoundHelper); if (soundHelper == null) { Log.Error("[SoundComponent.Start] Can not create sound helper."); return; } soundHelper.name = "Sound Helper"; Transform trans = soundHelper.transform; trans.SetParent(this.transform); trans.localScale = Vector3.one; m_SoundManager.SetSoundHelper(soundHelper); //根对象 if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Sound Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_SoundGroups.Length; i++) { if (!AddSoundGroup(m_SoundGroups[i].Name, m_SoundGroups[i].AvoidBeingReplacedBySamePriority, m_SoundGroups[i].Mute, m_SoundGroups[i].Volume, m_SoundGroups[i].AgentHelperCount)) { Log.Warning("[SoundComponent.Start] Add sound group '{0}' failure.", m_SoundGroups[i].Name); continue; } } }
void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[EditorResourceManager.Start] Base component is invalid -> baseComponent == null."); return; } m_MinLoadAssetRandomDelaySeconds = baseComponent.MinLoadAssetRandomDelaySeconds; m_MaxLoadAssetRandomDelaySeconds = baseComponent.MaxLoadAssetRandomDelaySeconds; }
private void Start() { m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("[DefaultLocalizationHelper.Start] Resource component is invalid."); return; } m_LocalizationManager = GameFrameworkEntry.GetModule <ILocalizationManager>(); if (m_LocalizationManager == null) { Log.Fatal("[DefaultLocalizationHelper.Start] Localization manager is invalid."); return; } }
protected override void OnDrawScrollableWindow() { GUILayout.Label("<b>Operations</b>"); GUILayout.BeginVertical("box"); { ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f))) { objectPoolComponent.Release(); } if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f))) { objectPoolComponent.ReleaseAllUnused(); } } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(false); } if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f))) { resourceCompoent.ForceUnloadUnusedAssets(true); } } if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.None); } if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Restart); } if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f))) { GameEntry.Shutdown(ShutdownType.Quit); } } GUILayout.EndVertical(); }
public void Initialize(params object[] args) { m_SettingComponent = GameEntry.GetComponent <SettingComponent>(); if (m_SettingComponent == null) { Log.Fatal("Setting component is invalid."); return; } Application.logMessageReceived += OnLogMessageReceived; m_LockScroll = m_LastLockScroll = m_SettingComponent.GetBool("Debugger.Console.LockScroll", true); m_InfoFilter = m_LastInfoFilter = m_SettingComponent.GetBool("Debugger.Console.InfoFilter", true); m_WarningFilter = m_LastWarningFilter = m_SettingComponent.GetBool("Debugger.Console.WarningFilter", true); m_ErrorFilter = m_LastErrorFilter = m_SettingComponent.GetBool("Debugger.Console.ErrorFilter", true); m_FatalFilter = m_LastFatalFilter = m_SettingComponent.GetBool("Debugger.Console.FatalFilter", true); }
public override void Initialize(params object[] args) { m_BaseComponent = GameEntry.GetComponent <BaseComponent>(); if (m_BaseComponent == null) { Log.Fatal("Base component is invalid."); return; } m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("Resource component is invalid."); return; } }
//低内存回调 private void OnLowMemory() { Log.Info("[BaseComponent.OnLowMemory] Low memory reported..."); ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent <ObjectPoolComponent>(); if (objectPoolComponent != null) { objectPoolComponent.ReleaseAllUnused(); //释放所有未使用的对象 } ResourceComponent resourceCompoent = GameEntry.GetComponent <ResourceComponent>(); if (resourceCompoent != null) { resourceCompoent.ForceUnloadUnusedAssets(true); //强制卸载未使用的资源 } }
private IConfigManager m_ConfigManager = null; //配置管理器 private void Start() { //获取资源组件 m_ResourceComponent = GameEntry.GetComponent <ResourceComponent>(); if (m_ResourceComponent == null) { Log.Fatal("[DefaultConfigHelper.Start] Resource component is invalid."); return; } //获取配置管理器模块 m_ConfigManager = GameFrameworkEntry.GetModule <IConfigManager>(); if (m_ConfigManager == null) { Log.Fatal("[DefaultConfigHelper.Start] Config manager is invalid."); return; } }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[SceneComponent.Start] Base component is invalid."); return; } //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[SceneComponent.Start] Event component is invalid."); return; } //设置资源管理器 m_SceneManager.SetResourceManager(baseComponent.ResourceManager); }
private void Start() { m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[WebRequestComponent.Start] Event component is invalid."); return; } //配置根对象 if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("Web Request Agent Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } //添加代理辅助器 for (int i = 0; i < m_WebRequestAgentHelperCount; i++) { AddWebRequestAgentHelper(i); } }
private void Start() { //获取基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[ConfigComponent.Start] Base component is invalid -> baseComponent == null."); return; } //获取事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[ConfigComponent.Start] Event component is invalid -> m_EventComponent == null."); return; } //设置资源管理器 m_ConfigManager.SetResourceManager(baseComponent.ResourceManager); //设置配置辅助器 ConfigHelperBase configHelper = Helper.CreateHelper <ConfigHelperBase>(m_ConfigHelperTypeName, m_CustomConfigHelper); if (configHelper == null) { Log.Error("[ConfigComponent.Start] Config helper is invalid -> configHelper == null."); return; } configHelper.name = "Config Helper"; Transform trans = configHelper.transform; trans.SetParent(transform); trans.localScale = Vector3.one; m_ConfigManager.SetConfigHelper(configHelper); }
private void Start() { //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[DownloadComponent.Start] Event component is invalid."); return; } //辅助器根对象 if (m_InstanceRoot == null) { m_InstanceRoot = new GameObject("Download Agent Instances").transform; m_InstanceRoot.SetParent(transform); m_InstanceRoot.localScale = Vector3.one; } //添加配置数量的下载代理辅助器 for (int i = 0; i < m_DownloadAgentHelperCount; i++) { AddDownloadAgentHelper(i); } }
private void Start() { BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[LocalizationComponent.Start] Base component is invalid."); return; } m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[LocalizationComponent.Start] Event component is invalid."); return; } m_LocalizationManager.SetResourceManager(baseComponent.ResourceManager); //设置资源加载管理器 LocalizationHelperBase localizationHelper = Helper.CreateHelper(m_LocalizationHelperTypeName, m_CustomLocalizationHelper); if (localizationHelper == null) { Log.Error("[LocalizationComponent.Start] Can not create localization helper."); return; } localizationHelper.name = "Localization Helper"; Transform trans = localizationHelper.transform; trans.SetParent(this.transform); trans.localScale = Vector3.one; //设置辅助器 m_LocalizationManager.SetLocalizationHelper(localizationHelper); //设置语言 m_LocalizationManager.Language = baseComponent.IsEditorResourceMode && baseComponent.EditorLanguage != Language.Unspecified ? baseComponent.EditorLanguage : m_LocalizationManager.SystemLanguage; }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[ResourceComponent.Start] Base component is invalid -> baseComponent == null."); return; } //事件组件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[ResourceComponent.Start] Event component is invalid -> m_EventComponent == null."); return; } //资源管理器 ResourceManager = baseComponent.ResourceManager; if (ResourceManager == null) { Log.Fatal("[ResourceComponent.Start] Resource manager is invalid -> m_ResourceManager == null."); return; } //绑定事件 ResourceManager.ResourceUpdateStart += OnResourceUpdateStart; ResourceManager.ResourceUpdateChanged += OnResourceUpdateChanged; ResourceManager.ResourceUpdateSuccess += OnResourceUpdateSuccess; ResourceManager.ResourceUpdateFailure += OnResourceUpdateFailure; ResourceManager.SetReadOnlyPath(Application.streamingAssetsPath); //设置只读路径 if (m_ReadWritePathType == ReadWritePathType.TemporaryCache) { ResourceManager.SetReadWritePath(Application.temporaryCachePath); } else { if (m_ReadWritePathType == ReadWritePathType.Unspecified) { m_ReadWritePathType = ReadWritePathType.PersistentData; } ResourceManager.SetReadWritePath(Application.persistentDataPath); } #if UNITY_EDITOR m_IsEditorResourceMode = baseComponent.IsEditorResourceMode; if (m_IsEditorResourceMode) //编辑器模式直接返回即可 { return; } #endif SetResourceMode(m_ResourceMode); ResourceManager.SetDownloadManager(GameFrameworkEntry.GetModule <IDownloadManager>()); //设置下载管理器 ResourceManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); //设置对象池管理器 ResourceManager.AssetAutoReleaseInterval = m_AssetAutoReleaseInterval; ResourceManager.AssetCapacity = m_AssetCapacity; ResourceManager.AssetExpireTime = m_AssetExpireTime; ResourceManager.AssetPriority = m_AssetPriority; ResourceManager.ResourceAutoReleaseInterval = m_ResourceAutoReleaseInterval; ResourceManager.ResourceCapacity = m_ResourceCapacity; ResourceManager.ResourceExpireTime = m_ResourceExpireTime; ResourceManager.ResourcePriority = m_ResourcePriority; if (m_ResourceMode == ResourceMode.Updatable) { ResourceManager.UpdatePrefixUri = m_UpdatePrefixUri; ResourceManager.UpdateFileCacheLength = m_UpdateFileCacheLength; ResourceManager.GenerateReadWriteListLength = m_GenerateReadWriteListLength; ResourceManager.UpdateRetryCount = m_UpdateRetryCount; } //资源辅助器 m_ResourceHelper = Helper.CreateHelper(m_ResourceHelperTypeName, m_CustomResourceHelper); if (m_ResourceHelper == null) { Log.Error("[ResourceComponent.Start] Can not create resource helper -> m_ResourceHelper == null."); return; } m_ResourceHelper.name = "Resource Helper"; Transform trans = m_ResourceHelper.transform; trans.SetParent(transform); transform.localScale = Vector3.one; ResourceManager.SetResourceHelper(m_ResourceHelper); if (m_InstanceRoot == null) { m_InstanceRoot = new GameObject("Load Resource Agent Instances").transform; m_InstanceRoot.SetParent(transform); m_InstanceRoot.localScale = Vector3.one; } for (int i = 0; i < m_LoadResourceAgentHelperCount; i++) { AddLoadResourceAgentHelper(i); } }
private void Start() { //基础组件 BaseComponent baseComponent = GameEntry.GetComponent <BaseComponent>(); if (baseComponent == null) { Log.Fatal("[UIComponent.Start] Base component is invalid."); return; } m_UIManager.SetResourceManager(baseComponent.ResourceManager); //设置资源管理器 //事件 m_EventComponent = GameEntry.GetComponent <EventComponent>(); if (m_EventComponent == null) { Log.Fatal("[UIComponent.Start] Event component is invalid."); return; } //设置对象池 m_UIManager.SetObjectPoolManager(GameFrameworkEntry.GetModule <IObjectPoolManager>()); m_UIManager.InstanceAutoReleaseInterval = m_InstanceAutoReleaseInterval; m_UIManager.InstanceCapacity = m_InstanceCapacity; m_UIManager.InstanceExpireTime = m_InstanceExpireTime; m_UIManager.InstancePriority = m_InstancePriority; //界面辅助器 UIFormHelperBase uiFormHelper = Helper.CreateHelper(m_UIFormHelperTypeName, m_CustomUIFormHelper); if (uiFormHelper == null) { Log.Error("[UIComponent.Start] Can not create UI form helper."); return; } uiFormHelper.name = "UI Form Helper"; Transform trans = uiFormHelper.transform; trans.SetParent(this.transform); trans.localScale = Vector3.one; m_UIManager.SetUIFormHelper(uiFormHelper); //设置界面辅助器 //根对象 if (m_InstanceRoot == null) { m_InstanceRoot = (new GameObject("UI Form Instances")).transform; m_InstanceRoot.SetParent(gameObject.transform); m_InstanceRoot.localScale = Vector3.one; } m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI"); //设置层 //添加配置的界面组 for (int i = 0; i < m_UIGroups.Length; i++) { if (!AddUIGroup(m_UIGroups[i].Name, m_UIGroups[i].Depth)) { Log.Warning("[UIComponent.Start] Add UI group '{0}' failure.", m_UIGroups[i].Name); continue; } } UICamera = GetComponentInChildren <Camera>(); //获取UI相机 }