Пример #1
0
        protected override void Start()
        {
            this.grid      = new PICGrid(-9.8f, this.gridSize.x, this.gridSize.y, 1);
            this.particles = new PICParticles(grid, this.type);

            this.AddParticle();

            this.parameter.numberOfParticles.Value = this.gridSize.x * this.gridSize.y * 4;
            this.ResizeBuffer(this.parameter.numberOfParticles.Value);

            this.grid.solver     = this.solver;
            this.grid.dataUpdate = this.dataUpdate;
        }
Пример #2
0
        void AdvanceOneStep(PICGrid grid, PICParticles particles, float dt)
        {
            particles.TransferToGrid();
            //grid.save_velocities();
            grid.SolveGravity(dt);
            grid.BuildSDF();
            grid.ExternVelocity();
            grid.ApplySolidSDF();
            grid.SolveIncompressible(this.method == Method.CPU, this.linearSolver == LinearSolver.Jacobi);
            grid.ExternVelocity();
            //grid.get_velocity_update();
            particles.GridToParticle();

            for (int i = 0; i < 5; ++i)
            {
                particles.MoveParticle(0.2f * dt);
            }
        }
Пример #3
0
        void AdvanceOneFrame(PICGrid grid, PICParticles particles, float frametime)
        {
            float t = 0;
            float dt;
            bool  finished = false;

            while (!finished)
            {
                dt = 2 * grid.GetCFL();
                if (t + dt >= frametime)
                {
                    dt       = frametime - t;
                    finished = true;
                }
                else if (t + 1.5 * dt >= frametime)
                {
                    dt = 0.5f * (frametime - t);
                }
                Debug.LogFormat("advancing {0} (to {1}% of frame)\n", dt, 100.0 * (t + dt) / frametime);
                AdvanceOneStep(grid, particles, dt);
                t += dt;
            }
        }