public string UnityScriptTypeNameToCSharpTypeName(string typeName) { return((typeName != "boolean") ? ((typeName != "String") ? ((typeName != "Array") ? CSharpTransformerModule.SimplifyUnityTypeName(typeName) : "ArrayList") : "string") : "bool"); }
public string UnityScriptTypeNameToBooTypeName(string typeName) { return((!(typeName == "float")) ? ((!(typeName == "boolean")) ? ((!(typeName == "String")) ? ((!(typeName == "Array")) ? CSharpTransformerModule.SimplifyUnityTypeName(typeName) : "ArrayList") : "string") : "bool") : "single"); }