Пример #1
0
 private static void SceneOpenedCallback(Scene scene, UnityEditor.SceneManagement.OpenSceneMode mode)
 {
     PeekLogic.UpdateSceneGameObjectFromSceneLoad(scene);
 }
Пример #2
0
 private static void SceneOpenedPlayModeCallback(Scene scene, LoadSceneMode mode)
 {
     PeekLogic.UpdateSceneGameObjectFromSceneLoad(scene);
 }