INTERNAL_CALL_RemoveTrees() приватный Метод

private INTERNAL_CALL_RemoveTrees ( Terrain self, Vector2 &position, float radius, int prototypeIndex ) : void
self Terrain
position Vector2
radius float
prototypeIndex int
Результат void
Пример #1
0
 internal void RemoveTrees(Vector2 position, float radius, int prototypeIndex)
 {
     Terrain.INTERNAL_CALL_RemoveTrees(this, ref position, radius, prototypeIndex);
 }