RebuildTexturesImmediately() приватный Метод

private RebuildTexturesImmediately ( ) : void
Результат void
 static public int RebuildTexturesImmediately(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         self.RebuildTexturesImmediately();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int RebuildTexturesImmediately(IntPtr l)
 {
     try {
         UnityEngine.ProceduralMaterial self = (UnityEngine.ProceduralMaterial)checkSelf(l);
         self.RebuildTexturesImmediately();
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }