public void Info(object obj) { if (_level != Level.Info) { return; } _logger.Log(_globalContext, obj.ToString()); }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "SessionResultAnimation Start."); try { text = GetComponent <Text>(); if (Menu.SessionList == null) { text.text = "No Data"; return; } else if (Menu.SessionList.Sessions.Count != 0) { text.text = getLastObjectInformation(); } else { text.text = "No Data"; } } catch (System.Exception e) { _logger.LogException(e); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "Score Start."); _session = GameObject.Find(Session.Session.sessionGameObjectName).GetComponent <Session.Session>(); _text = GetComponent <Text>(); }
public Mummy(int id, GameObject mummy, Func <GameObject, GameObject> create) { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(MummyClassName, "Mummy Creates."); _mummy = mummy; Id = id; create(_mummy); }
public Zombie(int id, GameObject zombie, Func <GameObject, GameObject> create) { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(ZombyClassName, "Zombie Creates."); _zombie = zombie; Id = id; create(_zombie); }
public GamePlayer(string name, float speed, GameObject player) { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "GamePlayer Creates."); TimeCreate = DateTime.Now; _coins = 0; _player = player; Name = name; Speed = speed; }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "Session Start."); _rand = new System.Random(); _coins = new List <IBonus>(); _enemies = new List <IEnemy>(); _timer = new Timer(5000); _timer.Elapsed += coinGeneratorControl; SessionStart = false; }
static public int Log__Object(IntPtr l) { try { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.Log(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
public void Save() { try { _logger.Log(_tag, "SessionList Save."); var serializer = new XmlSerializer(typeof(SessionList)); using (var stream = new FileStream(Path.Combine(Application.dataPath, "session_list.xml"), FileMode.Create)) { serializer.Serialize(stream, this); } } catch (System.Exception e) { _logger.LogException(e); } }
public Coin(GameObject coin, Func <GameObject, GameObject> create) { try { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(tag, "Coin " + _id + " Create."); _coin = coin; Id = id; id++; _coin.GetComponent <CoinUpdate>().Income = Income; create(_coin); } catch (System.Exception e) { _logger.LogException(e); } }
static public int Log__LogType__String__Object(IntPtr l) { try { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "SessionResultAnimation Start."); try { if (File.Exists(Path.Combine(Application.dataPath, "session_list.xml"))) { SessionList = SessionList.Load();//read data from xml } else { SessionList = new SessionList(); } } catch (System.Exception e) { _logger.LogException(e); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "Statistics Start."); try { _textResult = GetComponent <Text>(); if (File.Exists(Path.Combine(Application.dataPath, "session_list.xml"))) { _textResult.text = getTable(SessionList.Load().Sessions); } else { _textResult.text = "No data"; } } catch (System.Exception e) { _logger.LogException(e); } }
private void Start() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "Settings Start."); }
public static void Log(string message) { #if DEBUG u_logger.Log(LogType.Log, message); #endif }
static public int Log(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.Log(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(string), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; a1 = (UnityEngine.LogType)LuaDLL.luaL_checkinteger(l, 2); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); UnityEngine.Object a4; checkType(l, 5, out a4); self.Log(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Log to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public SessionList() { _logger = new UnityEngine.Logger(new LabyrinthLogHandler()); _logger.Log(_tag, "SessionList Create."); }
static public int Log(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); self.Log(a1); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); self.Log(a1, a2); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(string), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); System.String a1; checkType(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(System.Object), typeof(UnityEngine.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.Object a2; checkType(l, 3, out a2); UnityEngine.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.LogType), typeof(string), typeof(System.Object))) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); self.Log(a1, a2, a3); pushValue(l, true); return(1); } else if (argc == 5) { UnityEngine.Logger self = (UnityEngine.Logger)checkSelf(l); UnityEngine.LogType a1; checkEnum(l, 2, out a1); System.String a2; checkType(l, 3, out a2); System.Object a3; checkType(l, 4, out a3); UnityEngine.Object a4; checkType(l, 5, out a4); self.Log(a1, a2, a3, a4); pushValue(l, true); return(1); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Log to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int Log(IntPtr l) { int result; try { int num = LuaDLL.lua_gettop(l); if (num == 2) { UnityEngine.Logger logger = (UnityEngine.Logger)LuaObject.checkSelf(l); object message; LuaObject.checkType <object>(l, 2, out message); logger.Log(message); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, num, 2, typeof(string), typeof(object))) { UnityEngine.Logger logger2 = (UnityEngine.Logger)LuaObject.checkSelf(l); string tag; LuaObject.checkType(l, 2, out tag); object message2; LuaObject.checkType <object>(l, 3, out message2); logger2.Log(tag, message2); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, num, 2, typeof(LogType), typeof(object))) { UnityEngine.Logger logger3 = (UnityEngine.Logger)LuaObject.checkSelf(l); LogType logType; LuaObject.checkEnum <LogType>(l, 2, out logType); object message3; LuaObject.checkType <object>(l, 3, out message3); logger3.Log(logType, message3); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, num, 2, typeof(string), typeof(object), typeof(UnityEngine.Object))) { UnityEngine.Logger logger4 = (UnityEngine.Logger)LuaObject.checkSelf(l); string tag2; LuaObject.checkType(l, 2, out tag2); object message4; LuaObject.checkType <object>(l, 3, out message4); UnityEngine.Object context; LuaObject.checkType <UnityEngine.Object>(l, 4, out context); logger4.Log(tag2, message4, context); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, num, 2, typeof(LogType), typeof(object), typeof(UnityEngine.Object))) { UnityEngine.Logger logger5 = (UnityEngine.Logger)LuaObject.checkSelf(l); LogType logType2; LuaObject.checkEnum <LogType>(l, 2, out logType2); object message5; LuaObject.checkType <object>(l, 3, out message5); UnityEngine.Object context2; LuaObject.checkType <UnityEngine.Object>(l, 4, out context2); logger5.Log(logType2, message5, context2); LuaObject.pushValue(l, true); result = 1; } else if (LuaObject.matchType(l, num, 2, typeof(LogType), typeof(string), typeof(object))) { UnityEngine.Logger logger6 = (UnityEngine.Logger)LuaObject.checkSelf(l); LogType logType3; LuaObject.checkEnum <LogType>(l, 2, out logType3); string tag3; LuaObject.checkType(l, 3, out tag3); object message6; LuaObject.checkType <object>(l, 4, out message6); logger6.Log(logType3, tag3, message6); LuaObject.pushValue(l, true); result = 1; } else if (num == 5) { UnityEngine.Logger logger7 = (UnityEngine.Logger)LuaObject.checkSelf(l); LogType logType4; LuaObject.checkEnum <LogType>(l, 2, out logType4); string tag4; LuaObject.checkType(l, 3, out tag4); object message7; LuaObject.checkType <object>(l, 4, out message7); UnityEngine.Object context3; LuaObject.checkType <UnityEngine.Object>(l, 5, out context3); logger7.Log(logType4, tag4, message7, context3); LuaObject.pushValue(l, true); result = 1; } else { LuaObject.pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Log to call"); result = 2; } } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }