static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.LineUtility o; o = new UnityEngine.LineUtility(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static void Simplify(List <Vector2> points, float tolerance, List <Vector2> simplifiedPoints) { if (points == null) { throw new ArgumentNullException("points"); } if (simplifiedPoints == null) { throw new ArgumentNullException("simplifiedPoints"); } LineUtility.GenerateSimplifiedPoints2D(points, tolerance, simplifiedPoints); }
public static void Simplify(List <Vector2> points, float tolerance, List <int> pointsToKeep) { if (points == null) { throw new ArgumentNullException("points"); } if (pointsToKeep == null) { throw new ArgumentNullException("pointsToKeep"); } LineUtility.GeneratePointsToKeep2D(points, tolerance, pointsToKeep); }
static public int constructor(IntPtr l) { try { UnityEngine.LineUtility o; o = new UnityEngine.LineUtility(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static void Simplify(List <Vector3> points, float tolerance, List <Vector3> simplifiedPoints) { bool flag = points == null; if (flag) { throw new ArgumentNullException("points"); } bool flag2 = simplifiedPoints == null; if (flag2) { throw new ArgumentNullException("simplifiedPoints"); } LineUtility.GenerateSimplifiedPoints3D(points, tolerance, simplifiedPoints); }
public static void Simplify(List <Vector3> points, float tolerance, List <int> pointsToKeep) { bool flag = points == null; if (flag) { throw new ArgumentNullException("points"); } bool flag2 = pointsToKeep == null; if (flag2) { throw new ArgumentNullException("pointsToKeep"); } LineUtility.GeneratePointsToKeep3D(points, tolerance, pointsToKeep); }