public virtual void Execute() { ActionNode3_key = EnumValueNode1; // ActionNode // Visit uFrame.Actions.InputLibrary.IsKeyDown ActionNode3_Result = uFrame.Actions.InputLibrary.IsKeyDown(ActionNode3_key, ActionNode3_yes, ActionNode3_no); }
void Start() { if (!GTIConfig.CameraFocusChanger.Activate || PluginExists("CameraFocusChanger")) { Destroy(this); return; } GTIDebug.Log("Starting GTI_CameraFocusChanger"); //DebugPrint("Starting Camera Focus Changer"); flightCamera = FlightCamera.fetch; pivotTranslateSharpness = 0.5f; hasReachedTarget = false; isFocusing = false; PluginConfiguration config = PluginConfiguration.CreateForType <GTI_CameraFocusChanger>(); config.load(); actionKey = config.GetValue <KeyCode>("actionKey", KeyCode.O); showUpdateMessage = config.GetValue <bool>("showUpdateMessage", true); GameEvents.OnCameraChange.Add(OnCameraChange); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselWillDestroy.Add(OnVesselWillDestroy); GameEvents.onVesselGoOnRails.Add(OnVesselGoOnRails); GameEvents.onStageSeparation.Add(OnStageSeparation); GameEvents.onUndock.Add(OnUndock); API.SetInstance(this); }
void Start() { if (eyelink_involved) { Screen.SetResolution(1024, 768, false, 60); } else { Screen.SetResolution(1024, 768, true, 60); } if (fMRI_key) { key_one = KeyCode.Alpha1; key_two = KeyCode.Alpha2; key_three = KeyCode.Alpha3; } else if (!fMRI_key) { key_one = KeyCode.W; key_two = KeyCode.O; key_three = KeyCode.P; } input_exp_information = true; }
public _HotKey(Control hwnd, int id, UnityEngine.EventModifiers modifier, UnityEngine.KeyCode key) { this.hWnd = hwnd; this.Id = id; this.Modifier = modifier; this.Key = key; }
internal dfKeyEventArgs(dfControl source, UnityEngine.KeyCode Key, bool Control, bool Shift, bool Alt) : base(source) { this.KeyCode = Key; this.Control = Control; this.Shift = Shift; this.Alt = Alt; }
void Start() { Screen.SetResolution(1024, 768, true, 60); key_one = KeyCode.W; key_two = KeyCode.O; key_three = KeyCode.P; input_exp_information = true; }
void Start() { Screen.SetResolution(1024, 768, true, 60); Cursor.visible = true; key_one = KeyCode.W; key_two = KeyCode.O; input_exp_information = true; }
public void In( [FriendlyName("Key Code", "The key to listen for events from.")] UnityEngine.KeyCode KeyCode ) { m_InputDown = UnityEngine.Input.GetKeyDown(KeyCode); m_InputHeld = UnityEngine.Input.GetKey(KeyCode); m_InputUp = UnityEngine.Input.GetKeyUp(KeyCode); }
public EditorKeyDefinition(string prefsName, UnityEngine.KeyCode defKey, bool defShift, bool defControl, bool defAlt, bool defCommand) { Name = prefsName; Key = (UnityEngine.KeyCode)EditorPrefs.GetInt(Name + "_Key", (int)defKey); Shift = EditorPrefs.GetBool(Name + "_Shift", defShift); Control = EditorPrefs.GetBool(Name + "_Control", defControl); Alt = EditorPrefs.GetBool(Name + "_Alt", defAlt); Command = EditorPrefs.GetBool(Name + "_Command", defCommand); }
public bool GetKeyDown(UnityEngine.KeyCode name) { if (activePrompt == null && !explicitlyDisabled) { return(Input.GetKeyDown(name)); } else { return(false); } }
/// <summary> /// Retrieve an SFKeyCode for a Unity KeyCode if a mapping exists, otherwise return Code.None /// </summary> /// <param name="unityKeyCode">The incoming UnityEngine.KeyCode to find a mapping for.</param> public static Code GetSFKeyCode(UnityEngine.KeyCode unityKeyCode) { if (SFKeyDictionary.ContainsKey(unityKeyCode)) { return(SFKeyDictionary[unityKeyCode]); } else { return(Code.None); } }
public void OnGUI(string displayName, string tooltip) { Key = (UnityEngine.KeyCode)EditorGUILayout.EnumPopup(new GUIContent(displayName, tooltip), Key); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); Shift = GUILayout.Toggle(Shift, "Shift"); Control = GUILayout.Toggle(Control, "Ctrl"); Alt = GUILayout.Toggle(Alt, "Alt"); Command = GUILayout.Toggle(Command, "Cmd"); EditorGUILayout.EndHorizontal(); }
public static bool IsSpecialKey(UnityEngine.KeyCode key) { foreach (UnityEngine.KeyCode keyCode in m_SpecialKeys) { if (keyCode == key) { return(true); } } return(false); }
public virtual System.Collections.IEnumerator Execute() { ActionNode36_key = EnumValueNode35; // ActionNode while (this.DebugInfo("83d8ad23-6878-4a2c-806f-6a06a0d14dfb", "155e0bed-d68e-4720-898a-a9a8cbe96ae0", this) == 1) { yield return(null); } // Visit uFrame.ECS.Actions.InputLibrary.IsKeyDown ActionNode36_Result = uFrame.ECS.Actions.InputLibrary.IsKeyDown(ActionNode36_key, () => { System.StartCoroutine(ActionNode36_yes()); }, () => { System.StartCoroutine(ActionNode36_no()); }); yield break; }
static bool Input_GetKeyUp__KeyCode(JSVCall vc, int argc) { int len = argc; if (len == 1) { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)JSApi.getEnum((int)JSApi.GetType.Arg); JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(UnityEngine.Input.GetKeyUp(arg0))); } return(true); }
public static bool FindKey(UnityEngine.KeyCode key, UnityEngine.KeyCode[] keys) { for (int i = 0; i < keys.Length; ++i) { if (keys[i] == key) { return(true); } } return(false); }
void Start() { //print("Starting Camera Focus Changer"); flightCamera = FlightCamera.fetch; pivotTranslateSharpness = 0.5f; hasReachedTarget = false; isFocusing = false; PluginConfiguration config = PluginConfiguration.CreateForType<CameraFocusChanger>(); config.load(); actionKey = config.GetValue<KeyCode>("actionKey"); }
void ControlCameraMovement() { UnityEngine.KeyCode ROT_RIGHT = KeyCode.D; UnityEngine.KeyCode ROT_LEFT = KeyCode.A; UnityEngine.KeyCode TRANS_FORW = KeyCode.UpArrow; UnityEngine.KeyCode TRANS_BACK = KeyCode.DownArrow; UnityEngine.KeyCode TRANS_UP = KeyCode.W; UnityEngine.KeyCode TRANS_DOWN = KeyCode.S; UnityEngine.KeyCode TRANS_LEFT = KeyCode.LeftArrow; UnityEngine.KeyCode TRANS_RIGHT = KeyCode.RightArrow; if (Input.GetKey(ROT_RIGHT)) { player.RotateRight(); } if (Input.GetKey(ROT_LEFT)) { player.RotateLeft(); } if (Input.GetKey(TRANS_RIGHT)) { player.TranslateRight(); } if (Input.GetKey(TRANS_LEFT)) { player.TranslateLeft(); } if (Input.GetKey(TRANS_UP)) { player.TranslateUp(); } if (Input.GetKey(TRANS_DOWN)) { player.TranslateDown(); } if (Input.GetKey(TRANS_BACK)) { player.TranslateBack(); } if (Input.GetKey(TRANS_FORW)) { player.TranslateForward(); } }
static void Event_keyCode(JSVCall vc) { if (vc.bGet) { UnityEngine.Event _this = (UnityEngine.Event)vc.csObj; var result = _this.keyCode; JSApi.setEnum((int)JSApi.SetType.Rval, (int)result); } else { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)JSApi.getEnum((int)JSApi.GetType.Arg); UnityEngine.Event _this = (UnityEngine.Event)vc.csObj; _this.keyCode = arg0; } }
void ControlGameObjects() { UnityEngine.KeyCode GEN_BALL = KeyCode.Space; UnityEngine.KeyCode DEL_BALL = KeyCode.X; if (Input.GetKeyDown(GEN_BALL)) { app.Notify(Notification.ShootSphere, this); } if (Input.GetKeyDown(DEL_BALL)) { app.Notify(Notification.DeleteSphere, this); } }
private void CheckAndUpdateSelectedLog(K key) { const float coolTimeFirst = 0.3f; if (_curUpDownKey != key && (Input.GetKeyDown(key) || Input.GetKey(key))) { _curUpDownKey = key; UpDownSelectedLogWithCurKey(coolTimeFirst); } else if (_curUpDownKey == key && (Input.GetKeyUp(key) || !Input.GetKey(key))) { _curUpDownKey = K.None; _upDownTimeLeft = coolTimeFirst; } }
public static int GetKeyUp1_wrap(long L) { try { UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)(FCLibHelper.fc_get_int(L, 0)); bool ret = Input.GetKeyUp(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
private void KeyboardStuff() { if (king == null) { return; } for (int i = 0; i < engineKeyCodes.Length; i++) { UnityEngine.KeyCode keyCode = engineKeyCodes[i]; if (UnityEngine.Input.GetKeyDown(keyCode)) { king.IgniteEngines(new int[1] { i }); } if (UnityEngine.Input.GetKeyUp(keyCode)) { king.QuenchEngines(new int[1] { i }); } } for (int i = 0; i < launcherKeyCodes.Length; i++) { UnityEngine.KeyCode keyCode = launcherKeyCodes[i]; if (UnityEngine.Input.GetKeyDown(keyCode)) { king.Fire(new int[1] { i }); } } for (int i = 0; i < teamNames.Count; i++) { UnityEngine.KeyCode keyCode = bayKeyCodes[i]; if (UnityEngine.Input.GetKeyDown(keyCode)) { VesselManager.Instance().BuildVessel(true, new List <Vessel>() { king }, teamNames[i], teamNames[i]); } } }
public Rocket(string name, float value, UnityEngine.KeyCode key, int index) { this.name = name; this.value = value; this.key = key; this.index = index; warning_fuel = GameObject.Find("warning_fuel_" + index).GetComponent <Text>(); warning_fuel.text = ""; warning_temperature = GameObject.Find("warning_temperature_" + index).GetComponent <Text>(); warning_temperature.text = ""; component = GameObject.Find(name); renderer = component.GetComponent <Renderer>(); shield = component.transform.Find("Capsule"); shieldRenderer = shield.GetComponent <Renderer>(); }
public static bool TryPollKey(out UnityEngine.KeyCode key, ButtonState state = ButtonState.Down) { if (_allKeyCodes == null) { _allKeyCodes = System.Enum.GetValues(typeof(UnityEngine.KeyCode)) as UnityEngine.KeyCode[]; } key = KeyCode.None; for (int i = 0; i < _allKeyCodes.Length; i++) { switch (state) { case ButtonState.None: if (!UnityEngine.Input.GetKey(_allKeyCodes[i])) { key = _allKeyCodes[i]; return(true); } break; case ButtonState.Down: if (UnityEngine.Input.GetKeyDown(_allKeyCodes[i])) { key = _allKeyCodes[i]; return(true); } break; case ButtonState.Held: if (UnityEngine.Input.GetKey(_allKeyCodes[i])) { key = _allKeyCodes[i]; return(true); } break; case ButtonState.Released: if (UnityEngine.Input.GetKeyUp(_allKeyCodes[i])) { key = _allKeyCodes[i]; return(true); } break; } } return(false); }
/// <summary> /// Añade un evento de teclado que responde a un KeyCode. /// </summary> /// <param name="type">1 = OnBegin, 2 = Continuous, 3 = OnRelease.</param> /// <param name="Input">Tecla que identifica al evento.</param> /// <param name="Evento">Evento a ejecutar.</param> public void AddSimpleInputEvent(InputEventType type, UnityEngine.KeyCode Input, Action Evento) { if (!_controller.keys.Contains(Input)) { _controller.keys.Add(Input); } switch (type) { case InputEventType.OnBegin: if (!_controller.OnBeginKeyCode.ContainsKey(Input)) { _controller.OnBeginKeyCode.Add(Input, Evento); } else { _controller.OnBeginKeyCode[Input] += Evento; } break; case InputEventType.Continious: if (!_controller.OnKeyCode.ContainsKey(Input)) { _controller.OnKeyCode.Add(Input, Evento); } else { _controller.OnKeyCode[Input] += Evento; } break; case InputEventType.OnRelease: if (!_controller.OnReleaseKeyCode.ContainsKey(Input)) { _controller.OnReleaseKeyCode.Add(Input, Evento); } else { _controller.OnReleaseKeyCode[Input] += Evento; } break; default: break; } }
public static int GetKeyDown1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); Input obj = get_obj(nThisPtr); UnityEngine.KeyCode arg0 = (UnityEngine.KeyCode)(FCLibHelper.fc_get_int(L, 0)); bool ret = Input.GetKeyDown(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); FCLibHelper.fc_set_value_bool(ret_ptr, ret); } catch (Exception e) { Debug.LogException(e); } return(0); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody2D>(); //anim = GetComponentInChildren<Animator>(); players = new ArrayList(); up = typePlayer == 0 ? KeyCode.UpArrow : KeyCode.W; down = typePlayer == 0 ? KeyCode.DownArrow : KeyCode.S; left = typePlayer == 0 ? KeyCode.LeftArrow : KeyCode.A; right = typePlayer == 0 ? KeyCode.RightArrow : KeyCode.D; kdisparo = typePlayer == 0 ? KeyCode.M : KeyCode.Q; initUp = up; initDown = down; initLeft = left; initRight = right; }
private static int UpDownAmountForKey(K key) { switch (key) { case K.UpArrow: return(-1); case K.DownArrow: return(1); case K.PageUp: return(-5); case K.PageDown: return(5); case K.Home: return(-10000); case K.End: return(10000); default: return(0); } }
float getAxisDirection(UnityEngine.KeyCode negative, UnityEngine.KeyCode positive) { bool neg = Input.GetKey(negative); bool pos = Input.GetKey(positive); if (pos && neg) { return(0); } else if (neg) { return(-1); } else if (pos) { return(1); } else { return(0); } }
// Start is called before the first frame update void Start() { bmsLoader = FindObjectOfType <BmsLoader>(); scoreManager = FindObjectOfType <ScoreManager>(); effectManager = FindObjectOfType <EffectManager>(); scoreManager.initialize(); if (this.gameObject.name.CompareTo("JudgementLine1") == 0) { KeyboardKey = KeyCode.A; } else if (this.gameObject.name.CompareTo("JudgementLine2") == 0) { KeyboardKey = KeyCode.S; } else if (this.gameObject.name.CompareTo("JudgementLine3") == 0) { KeyboardKey = KeyCode.D; } else if (this.gameObject.name.CompareTo("JudgementLine4") == 0) { KeyboardKey = KeyCode.F; } else if (this.gameObject.name.CompareTo("JudgementLine5") == 0) { KeyboardKey = KeyCode.G; } else if (this.gameObject.name.CompareTo("JudgementLine6") == 0) { KeyboardKey = KeyCode.H; } else if (this.gameObject.name.CompareTo("JudgementLine7") == 0) { KeyboardKey = KeyCode.J; } Debug.Log(this.gameObject.name + KeyboardKey); }
void Relay_In_38() { { { logic_uScriptAct_OnInputEventFilter_KeyCode_38 = TOP; } } logic_uScriptAct_OnInputEventFilter_uScriptAct_OnInputEventFilter_38.In(logic_uScriptAct_OnInputEventFilter_KeyCode_38); //save off values because, if there are multiple, our relay logic could cause them to change before the next value is tested bool test_0 = logic_uScriptAct_OnInputEventFilter_uScriptAct_OnInputEventFilter_38.KeyDown; if ( test_0 == true ) { Relay_In_9(); Relay_SendCustomEvent_54(); } }
void Start() { DebugPrint("Starting Camera Focus Changer"); flightCamera = FlightCamera.fetch; pivotTranslateSharpness = 0.5f; hasReachedTarget = false; isFocusing = false; PluginConfiguration config = PluginConfiguration.CreateForType<CameraFocusChanger>(); config.load(); actionKey = config.GetValue<KeyCode>("actionKey", KeyCode.O); showUpdateMessage = config.GetValue<bool>("showUpdateMessage", true); GameEvents.OnCameraChange.Add(OnCameraChange); GameEvents.onVesselChange.Add(OnVesselChange); GameEvents.onVesselWillDestroy.Add(OnVesselWillDestroy); GameEvents.onVesselGoOnRails.Add(OnVesselGoOnRails); GameEvents.onStageSeparation.Add(OnStageSeparation); GameEvents.onUndock.Add(OnUndock); API.SetInstance(this); }