static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.HumanLimit o; o = new UnityEngine.HumanLimit(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int set_center(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); o.center = v; setBack(l, o); return(0); }
static public int set_useDefaultValues(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); bool v; checkType(l, 2, out v); o.useDefaultValues = v; setBack(l, o); return(0); }
static public int set_axisLength(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); float v; checkType(l, 2, out v); o.axisLength = v; setBack(l, o); return(0); }
static public int constructor(IntPtr l) { try { UnityEngine.HumanLimit o; o=new UnityEngine.HumanLimit(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
static public int constructor(IntPtr l) { try { UnityEngine.HumanLimit o; o = new UnityEngine.HumanLimit(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.HumanLimit o; o=new UnityEngine.HumanLimit(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { try { UnityEngine.HumanLimit o; o = new UnityEngine.HumanLimit(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static void HumanLimit_center(JSVCall vc) { if (vc.bGet) { UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; var result = _this.center; JSApi.setVector3S((int)JSApi.SetType.Rval, result); } else { UnityEngine.Vector3 arg0 = (UnityEngine.Vector3)JSApi.getVector3S((int)JSApi.GetType.Arg); UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; _this.center = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
static void HumanLimit_axisLength(JSVCall vc) { if (vc.bGet) { UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; var result = _this.axisLength; JSApi.setSingle((int)JSApi.SetType.Rval, (System.Single)(result)); } else { System.Single arg0 = (System.Single)JSApi.getSingle((int)JSApi.GetType.Arg); UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; _this.axisLength = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
// fields // properties static void HumanLimit_useDefaultValues(JSVCall vc) { if (vc.bGet) { UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; var result = _this.useDefaultValues; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); } else { System.Boolean arg0 = (System.Boolean)JSApi.getBooleanS((int)JSApi.GetType.Arg); UnityEngine.HumanLimit _this = (UnityEngine.HumanLimit)vc.csObj; _this.useDefaultValues = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
// fields static void HumanBone_limit(JSVCall vc) { if (vc.bGet) { UnityEngine.HumanBone _this = (UnityEngine.HumanBone)vc.csObj; var result = _this.limit; JSMgr.datax.setObject((int)JSApi.SetType.Rval, result); } else { UnityEngine.HumanLimit arg0 = (UnityEngine.HumanLimit)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.HumanBone _this = (UnityEngine.HumanBone)vc.csObj; _this.limit = arg0; JSMgr.changeJSObj(vc.jsObjID, _this); } }
static int _CreateHumanLimit(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); HumanLimit obj = new HumanLimit(); LuaScriptMgr.PushValue(L, obj); return 1; }
static public int get_axisLength(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); pushValue(l, o.axisLength); return(1); }
static public int get_center(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); pushValue(l, o.center); return(1); }
static public int get_useDefaultValues(IntPtr l) { UnityEngine.HumanLimit o = (UnityEngine.HumanLimit)checkSelf(l); pushValue(l, o.useDefaultValues); return(1); }
private HumanLimit DeSerializeHumanLimit(BinaryReader br) { var res = new HumanLimit(); res.axisLength = br.ReadSingle(); res.center = DeserializeVector3(br); res.max = DeserializeVector3(br); res.min = DeserializeVector3(br); res.useDefaultValues = br.ReadBoolean(); return res; }
private void Serialize(BinaryWriter bn, HumanLimit value) { bn.Write(value.axisLength); Serialize(bn,value.center); Serialize(bn,value.max); Serialize(bn,value.min); bn.Write(value.useDefaultValues); }