LogLayoutGroupEntry() публичный статический Метод

public static LogLayoutGroupEntry ( Rect rect, RectOffset margins, GUIStyle style, bool isVertical ) : void
rect Rect
margins RectOffset
style GUIStyle
isVertical bool
Результат void
        // Generic helper - use this when creating a layout group. It will make sure everything is wired up correctly.
        internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
        {
            GUILayoutGroup g;

            switch (Event.current.type)
            {
            case EventType.Used:
            case EventType.Layout:
                g       = CreateGUILayoutGroupInstanceOfType(layoutType);
                g.style = style;
                current.windows.Add(g);
                break;

            default:
                g = current.windows.GetNext() as GUILayoutGroup;
                if (g == null)
                {
                    throw new ArgumentException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
                }
                g.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(g.rect, g.marginLeft, g.marginRight, g.marginTop, g.marginBottom, g.style, g.isVertical);
                break;
            }
            current.layoutGroups.Push(g);
            current.topLevel = g;
            return(g);
        }
Пример #2
0
        internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
        {
            EventType      type = Event.current.type;
            GUILayoutGroup gUILayoutGroup;

            if (type != EventType.Used && type != EventType.Layout)
            {
                gUILayoutGroup = (GUILayoutUtility.current.windows.GetNext() as GUILayoutGroup);
                if (gUILayoutGroup == null)
                {
                    throw new ArgumentException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
                }
                gUILayoutGroup.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(gUILayoutGroup.rect, gUILayoutGroup.margin, gUILayoutGroup.style, gUILayoutGroup.isVertical);
            }
            else
            {
                gUILayoutGroup       = GUILayoutUtility.CreateGUILayoutGroupInstanceOfType(layoutType);
                gUILayoutGroup.style = style;
                GUILayoutUtility.current.windows.Add(gUILayoutGroup);
            }
            GUILayoutUtility.current.layoutGroups.Push(gUILayoutGroup);
            GUILayoutUtility.current.topLevel = gUILayoutGroup;
            return(gUILayoutGroup);
        }
Пример #3
0
        internal static GUILayoutGroup BeginLayoutArea(GUIStyle style, Type layoutType)
        {
            EventType      type      = Event.current.type;
            EventType      eventType = type;
            GUILayoutGroup gUILayoutGroup;

            if (eventType != EventType.Layout && eventType != EventType.Used)
            {
                gUILayoutGroup = (GUILayoutUtility.current.windows.GetNext() as GUILayoutGroup);
                bool flag = gUILayoutGroup == null;
                if (flag)
                {
                    throw new ExitGUIException("GUILayout: Mismatched LayoutGroup." + Event.current.type.ToString());
                }
                gUILayoutGroup.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(gUILayoutGroup.rect, gUILayoutGroup.marginLeft, gUILayoutGroup.marginRight, gUILayoutGroup.marginTop, gUILayoutGroup.marginBottom, gUILayoutGroup.style, gUILayoutGroup.isVertical);
            }
            else
            {
                gUILayoutGroup       = GUILayoutUtility.CreateGUILayoutGroupInstanceOfType(layoutType);
                gUILayoutGroup.style = style;
                GUILayoutUtility.current.windows.Add(gUILayoutGroup);
            }
            GUILayoutUtility.current.layoutGroups.Push(gUILayoutGroup);
            GUILayoutUtility.current.topLevel = gUILayoutGroup;
            return(gUILayoutGroup);
        }
Пример #4
0
        internal static GUILayoutGroup BeginLayoutGroup(GUIStyle style, GUILayoutOption[] options, System.Type layoutType)
        {
            GUILayoutGroup next;

            switch (Event.current.type)
            {
            case EventType.Used:
            case EventType.Layout:
                next       = CreateGUILayoutGroupInstanceOfType(layoutType);
                next.style = style;
                if (options != null)
                {
                    next.ApplyOptions(options);
                }
                current.topLevel.Add(next);
                break;

            default:
                next = current.topLevel.GetNext() as GUILayoutGroup;
                if (next == null)
                {
                    throw new ArgumentException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
                }
                next.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(next.rect, next.margin, next.style, next.isVertical);
                break;
            }
            current.layoutGroups.Push(next);
            current.topLevel = next;
            return(next);
        }
Пример #5
0
        // Generic helper - use this when creating a layoutgroup. It will make sure everything is wired up correctly.
        internal static GUILayoutGroup BeginLayoutGroup(GUIStyle style, GUILayoutOption[] options, Type layoutType)
        {
            unbalancedgroupscount++;
            GUILayoutGroup g;

            switch (Event.current.type)
            {
            case EventType.Used:
            case EventType.Layout:
                g       = CreateGUILayoutGroupInstanceOfType(layoutType);
                g.style = style;
                if (options != null)
                {
                    g.ApplyOptions(options);
                }
                current.topLevel.Add(g);
                break;

            default:
                g = current.topLevel.GetNext() as GUILayoutGroup;
                if (g == null)
                {
                    throw new ExitGUIException("GUILayout: Mismatched LayoutGroup." + Event.current.type);
                }
                g.ResetCursor();
                GUIDebugger.LogLayoutGroupEntry(g.rect, g.marginLeft, g.marginRight, g.marginTop, g.marginBottom, g.style, g.isVertical);
                break;
            }
            current.layoutGroups.Push(g);
            current.topLevel = g;
            return(g);
        }