SetTexture() приватный Метод

private SetTexture ( Texture texture ) : void
texture Texture
Результат void
Пример #1
0
 static public int SetTexture(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
         UnityEngine.Texture        a1;
         checkType(l, 2, out a1);
         self.SetTexture(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Пример #2
0
 static public int SetTexture(IntPtr l)
 {
     try {
         UnityEngine.CanvasRenderer self = (UnityEngine.CanvasRenderer)checkSelf(l);
         UnityEngine.Texture        a1;
         checkType(l, 2, out a1);
         self.SetTexture(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int SetTexture(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.CanvasRenderer obj  = (UnityEngine.CanvasRenderer)ToLua.CheckObject(L, 1, typeof(UnityEngine.CanvasRenderer));
         UnityEngine.Texture        arg0 = (UnityEngine.Texture)ToLua.CheckObject <UnityEngine.Texture>(L, 2);
         obj.SetTexture(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }