static public int constructor(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Cache o; o = new UnityEngine.Cache(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int constructor(IntPtr l) { try { UnityEngine.Cache o; o = new UnityEngine.Cache(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public LoadMgr() { if (ConstantData.EnableCache) { Caching.compressionEnabled = false; string path = ConstantData.UnpackPath; FileHelper.CreateFileDirectory(path); UnityEngine.Cache cache = Caching.GetCacheByPath(path); if (!cache.valid) { cache = Caching.AddCache(path); } Caching.currentCacheForWriting = cache; } else { if (ConstantData.EnablePatch) { AddSearchPath(ConstantData.PatchPath); } if (ConstantData.EnableCustomCompress) { AddSearchPath(ConstantData.UnpackPath); } } m_task = new LoaderTask(); m_cache = new AssetBundleCache(m_task); m_downloadOrCache = new DownloadOrCache(); Clear(); if (ConstantData.EnableAssetBundle) { //LoadVersion(); } }