static void Avatar_isHuman(JSVCall vc) { UnityEngine.Avatar _this = (UnityEngine.Avatar)vc.csObj; var result = _this.isHuman; JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(result)); }
protected override async Task OnLoadHierarchy(IAwaitCaller awaitCaller, Func <string, IDisposable> MeasureTime) { Root.name = "VRM1"; // humanoid var humanoid = Root.AddComponent <UniHumanoid.Humanoid>(); humanoid.AssignBones(m_map.Nodes.Select(x => (ToUnity(x.Key.HumanoidBone.GetValueOrDefault()), x.Value.transform))); m_humanoid = humanoid.CreateAvatar(); m_humanoid.name = "humanoid"; var animator = Root.AddComponent <Animator>(); animator.avatar = m_humanoid; // VrmController var controller = Root.AddComponent <VRM10Controller>(); // vrm controller.Vrm = await LoadVrmAsync(awaitCaller, m_vrm); // springBone if (UniGLTF.Extensions.VRMC_springBone.GltfDeserializer.TryGet(Data.GLTF.extensions, out UniGLTF.Extensions.VRMC_springBone.VRMC_springBone springBone)) { await LoadSpringBoneAsync(awaitCaller, controller, springBone); } // constraint await LoadConstraintAsync(awaitCaller, controller); }
static public int constructor(IntPtr l) { UnityEngine.Avatar o; o = new UnityEngine.Avatar(); pushObject(l, o); return(1); }
static public int get_humanDescription(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Avatar self = (UnityEngine.Avatar)checkSelf(l); pushValue(l, true); pushValue(l, self.humanDescription); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public void FastSetter(this UnityEngine.Animator o, string propertyName, UnityEngine.Avatar value) { switch (propertyName) { case "avatar": o.avatar = value; return; } LBoot.LogUtil.Error("UnityEngine.Animator no Setter Found : " + propertyName); }
static public int get_isHuman(IntPtr l) { try { UnityEngine.Avatar self = (UnityEngine.Avatar)checkSelf(l); pushValue(l, self.isHuman); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int get_isValid(IntPtr l) { try { UnityEngine.Avatar self = (UnityEngine.Avatar)checkSelf(l); pushValue(l, true); pushValue(l, self.isValid); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.Avatar o; o = new UnityEngine.Avatar(); pushValue(l, o); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int constructor(IntPtr l) { try { UnityEngine.Avatar o; o = new UnityEngine.Avatar(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static int constructor(IntPtr l) { try { UnityEngine.Avatar o; o=new UnityEngine.Avatar(); pushValue(l,true); pushValue(l,o); return 2; } catch(Exception e) { return error(l,e); } }
public static int constructor(IntPtr l) { try { UnityEngine.Avatar o; o=new UnityEngine.Avatar(); pushValue(l,o); return 1; } catch(Exception e) { LuaDLL.luaL_error(l, e.ToString()); return 0; } }
static public int constructor(IntPtr l) { LuaDLL.lua_remove(l, 1); UnityEngine.Avatar o; if (matchType(l, 1)) { o = new UnityEngine.Avatar(); pushObject(l, o); return(1); } LuaDLL.luaL_error(l, "New object failed."); return(0); }
/// <summary> /// <para>Creates a human pose handler from an avatar and a root transform.</para> /// </summary> /// <param name="avatar">The avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.</param> /// <param name="root">The top most node of the skeleton hierarchy defined in humanoid avatar.</param> public HumanPoseHandler(Avatar avatar, Transform root) { this.m_Ptr = IntPtr.Zero; if ((Object) root == (Object) null) throw new ArgumentNullException("HumanPoseHandler root Transform is null"); if ((Object) avatar == (Object) null) throw new ArgumentNullException("HumanPoseHandler avatar is null"); if (!avatar.isValid) throw new ArgumentException("HumanPoseHandler avatar is invalid"); if (!avatar.isHuman) throw new ArgumentException("HumanPoseHandler avatar is not human"); this.Internal_HumanPoseHandler(avatar, root); }
static public int BuildGenericAvatar_s(IntPtr l) { try{ UnityEngine.GameObject a1; checkType(l, 1, out a1); System.String a2; checkType(l, 2, out a2); UnityEngine.Avatar ret = UnityEngine.AvatarBuilder.BuildGenericAvatar(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
/// <summary> /// Read the data into the specified value. /// </summary> /// <param name="value">Value.</param> /// <param name="reader">Reader.</param> public override void ReadInto(object value, ISaveGameReader reader) { UnityEngine.Avatar avatar = (UnityEngine.Avatar)value; foreach (string property in reader.Properties) { switch (property) { case "name": avatar.name = reader.ReadProperty <System.String> (); break; case "hideFlags": avatar.hideFlags = reader.ReadProperty <UnityEngine.HideFlags> (); break; } } }
////////////////////// HumanPoseHandler /////////////////////////////////////// // constructors static bool HumanPoseHandler_HumanPoseHandler1(JSVCall vc, int argc) { int _this = JSApi.getObject((int)JSApi.GetType.Arg); JSApi.attachFinalizerObject(_this); --argc; int len = argc; if (len == 2) { UnityEngine.Avatar arg0 = (UnityEngine.Avatar)JSMgr.datax.getObject((int)JSApi.GetType.Arg); UnityEngine.Transform arg1 = (UnityEngine.Transform)JSMgr.datax.getObject((int)JSApi.GetType.Arg); JSMgr.addJSCSRel(_this, new UnityEngine.HumanPoseHandler(arg0, arg1)); } return(true); }
/// <summary> /// <para>Creates a human pose handler from an avatar and a root transform.</para> /// </summary> /// <param name="avatar">The avatar that defines the humanoid rig on skeleton hierarchy with root as the top most parent.</param> /// <param name="root">The top most node of the skeleton hierarchy defined in humanoid avatar.</param> public HumanPoseHandler(Avatar avatar, Transform root) { if (root == null) { throw new ArgumentNullException("HumanPoseHandler root Transform is null"); } if (avatar == null) { throw new ArgumentNullException("HumanPoseHandler avatar is null"); } if (!avatar.isValid) { throw new ArgumentException("HumanPoseHandler avatar is invalid"); } if (!avatar.isHuman) { throw new ArgumentException("HumanPoseHandler avatar is not human"); } this.Internal_HumanPoseHandler(avatar, root); }
static public int get_isHuman(IntPtr l) { UnityEngine.Avatar o = (UnityEngine.Avatar)checkSelf(l); pushValue(l, o.isHuman); return(1); }
private static extern void INTERNAL_CALL_GetPreRotation(Avatar self, int humanId, out Quaternion value);
extern private static IntPtr Internal_Create(Avatar avatar, Transform root);
private void ImportAvatarReference() { EditorGUI.BeginChangeCheck(); this.m_RefAvatar = (EditorGUILayout.ObjectField("Use skeleton from", this.m_RefAvatar, typeof(Avatar), true, new GUILayoutOption[0]) as Avatar); if (EditorGUI.EndChangeCheck()) { this.m_RefImporter = (AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(this.m_RefAvatar)) as ModelImporter); } if (this.m_RefImporter != null && GUILayout.Button("Import skeleton", new GUILayoutOption[0])) { AvatarMaskUtility.UpdateTransformMask(this.target as AvatarMask, this.m_RefImporter.transformPaths, null); } }
private static extern IntPtr Internal_CreateFromRoot(Avatar avatar, Transform root);
private void CheckAvatar(Avatar sourceAvatar) { if (!((UnityEngine.Object) sourceAvatar != (UnityEngine.Object) null)) return; if (sourceAvatar.isHuman && this.animationType != ModelImporterAnimationType.Human) { if (EditorUtility.DisplayDialog("Asigning an Humanoid Avatar on a Generic Rig", "Do you want to change Animation Type to Humanoid ?", "Yes", "No")) this.animationType = ModelImporterAnimationType.Human; else this.m_AvatarSource.objectReferenceValue = (UnityEngine.Object) null; } else { if (sourceAvatar.isHuman || this.animationType == ModelImporterAnimationType.Generic) return; if (EditorUtility.DisplayDialog("Asigning an Generic Avatar on a Humanoid Rig", "Do you want to change Animation Type to Generic ?", "Yes", "No")) this.animationType = ModelImporterAnimationType.Generic; else this.m_AvatarSource.objectReferenceValue = (UnityEngine.Object) null; } }
internal static extern bool HasCollider(Avatar avatar, int i);
private void Internal_HumanPoseHandler(Avatar avatar, Transform root);
private static extern void INTERNAL_CALL_GetZYPostQ(Avatar self, int humanId, ref Quaternion parentQ, ref Quaternion q, out Quaternion value);
private void CheckAvatar(Avatar sourceAvatar) { if (sourceAvatar != null) { if (sourceAvatar.isHuman && this.animationType != ModelImporterAnimationType.Human) { if (EditorUtility.DisplayDialog("Asigning an Humanoid Avatar on a Generic Rig", "Do you want to change Animation Type to Humanoid ?", "Yes", "No")) { this.animationType = ModelImporterAnimationType.Human; } else { this.m_AvatarSource.objectReferenceValue = null; } } else { if (!sourceAvatar.isHuman && this.animationType != ModelImporterAnimationType.Generic) { if (EditorUtility.DisplayDialog("Asigning an Generic Avatar on a Humanoid Rig", "Do you want to change Animation Type to Generic ?", "Yes", "No")) { this.animationType = ModelImporterAnimationType.Generic; } else { this.m_AvatarSource.objectReferenceValue = null; } } } } }
private static Quaternion INTERNAL_CALL_GetZYRoll(Avatar self, int humanId, ref Vector3 uvw) { throw new NotImplementedException("なにこれ"); }
private static Quaternion INTERNAL_CALL_GetZYPostQ(Avatar self, int humanId, ref Quaternion parentQ, ref Quaternion q) { throw new NotImplementedException("なにこれ"); }
private static extern void INTERNAL_CALL_GetZYRoll(Avatar self, int humanId, ref Vector3 uvw, out Quaternion value);
private static extern void INTERNAL_CALL_GetLimitSign(Avatar self, int humanId, out Vector3 value);
internal Quaternion GetZYRoll(int humanId, Vector3 uvw) { return(Avatar.INTERNAL_CALL_GetZYRoll(this, humanId, ref uvw)); }
private void CopyHumanDescriptionFromOtherModel(Avatar sourceAvatar) { SerializedObject modelImporterSerializedObject = GetModelImporterSerializedObject(AssetDatabase.GetAssetPath(sourceAvatar)); CopyHumanDescriptionToDestination(modelImporterSerializedObject, base.serializedObject); modelImporterSerializedObject.Dispose(); }
private static extern Quaternion INTERNAL_CALL_GetZYRoll(Avatar self, int humanId, ref Vector3 uvw);
private void CopyHumanDescriptionFromOtherModel(Avatar sourceAvatar) { SerializedObject serializedObject = ModelImporterRigEditor.GetModelImporterSerializedObject(AssetDatabase.GetAssetPath((UnityEngine.Object) sourceAvatar)); ModelImporterRigEditor.CopyHumanDescriptionToDestination(serializedObject, this.serializedObject); serializedObject.Dispose(); }
private extern void Internal_HumanPoseHandler(Avatar avatar, Transform root);
internal static bool HasCollider(Avatar avatar, int i) { throw new NotImplementedException("なにこれ"); }
private static extern IntPtr Internal_CreateFromJointPaths(Avatar avatar, string[] jointPaths);
/// <summary> /// Write the specified value using the writer. /// </summary> /// <param name="value">Value.</param> /// <param name="writer">Writer.</param> public override void Write(object value, ISaveGameWriter writer) { UnityEngine.Avatar avatar = (UnityEngine.Avatar)value; writer.WriteProperty("name", avatar.name); writer.WriteProperty("hideFlags", avatar.hideFlags); }
private static extern Quaternion INTERNAL_CALL_GetZYPostQ(Avatar self, int humanId, ref Quaternion parentQ, ref Quaternion q);
internal override void ResetValues() { base.ResetValues(); this.m_Avatar = (AssetDatabase.LoadAssetAtPath((this.target as ModelImporter).assetPath, typeof(Avatar)) as Avatar); }
private void CopyHumanDescriptionFromOtherModel(Avatar sourceAvatar) { string assetPath = AssetDatabase.GetAssetPath(sourceAvatar); SerializedObject modelImporterSerializedObject = ModelImporterRigEditor.GetModelImporterSerializedObject(assetPath); ModelImporterRigEditor.CopyHumanDescriptionToDestination(modelImporterSerializedObject, base.serializedObject); modelImporterSerializedObject.Dispose(); }
private void ImportAvatarReference() { EditorGUI.BeginChangeCheck(); this.m_RefAvatar = EditorGUILayout.ObjectField("Use skeleton from", (UnityEngine.Object) this.m_RefAvatar, typeof (Avatar), true, new GUILayoutOption[0]) as Avatar; if (EditorGUI.EndChangeCheck()) this.m_RefImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath((UnityEngine.Object) this.m_RefAvatar)) as ModelImporter; if (!((UnityEngine.Object) this.m_RefImporter != (UnityEngine.Object) null) || !GUILayout.Button("Import skeleton")) return; AvatarMaskUtility.UpdateTransformMask(this.m_TransformMask, this.m_RefImporter.transformPaths, (string[]) null); }
public static extern void HumanGetColliderTransform(Avatar avatar, int index, TransformX boneX, out TransformX colliderX);
private static extern void INTERNAL_CALL_GetPostRotation(Avatar self, int humanId, out Quaternion value);