IsUserName() публичный Метод

Does userName match the name of the active Transition.

public IsUserName ( string name ) : bool
name string
Результат bool
Пример #1
0
 static public int IsUserName(IntPtr l)
 {
     try{
         UnityEngine.AnimatorTransitionInfo self = (UnityEngine.AnimatorTransitionInfo)checkSelf(l);
         System.String a1;
         checkType(l, 2, out a1);
         System.Boolean ret = self.IsUserName(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Пример #2
0
    static bool AnimatorTransitionInfo_IsUserName__String(JSVCall vc, int argc)
    {
        int len = argc;

        if (len == 1)
        {
            System.String arg0 = (System.String)JSApi.getStringS((int)JSApi.GetType.Arg);
            UnityEngine.AnimatorTransitionInfo argThis = (UnityEngine.AnimatorTransitionInfo)vc.csObj;                JSApi.setBooleanS((int)JSApi.SetType.Rval, (System.Boolean)(argThis.IsUserName(arg0)));
            JSMgr.changeJSObj(vc.jsObjID, argThis);
        }

        return(true);
    }
Пример #3
0
    public virtual void Animate(Vector3 movement, bool atking, bool[] skills)
    {
        #region AnimatorStateInfo
        m_anmSttInfo = m_animator.GetCurrentAnimatorStateInfo(0);

        if (m_anmSttInfo.IsName("0.idle"))
        {
            m_agent.Stop();
            m_animator.SetBool("moving", movement.magnitude > 0.1f);
            m_animator.SetBool("atk", atking);
            m_animator.speed = 1;
        }
        else if (m_anmSttInfo.IsName("0.run"))
        {
            m_agent.Resume();
            m_animator.SetBool("moving", movement.magnitude > 0.1f);
            m_animator.SetBool("atk", atking);
            m_animator.speed = PlayerData.GetInstance().moveSpeed / m_baseMoveSpeed;
            m_agent.speed = PlayerData.GetInstance().moveSpeed;
            m_agent.angularSpeed = 99999999;
        }
        else if (m_anmSttInfo.IsName("0.atk0"))
        {
            AtkAnimate(atking, m_anmSttInfo.normalizedTime, 0);
        }
        else if (m_anmSttInfo.IsName("0.atk1"))
        {
            AtkAnimate(atking, m_anmSttInfo.normalizedTime, 0);
        }
        else if (m_anmSttInfo.IsName("0.atk2"))
        {
            AtkAnimate(atking, m_anmSttInfo.normalizedTime, 1);
        }
        else if (m_anmSttInfo.IsName("0.atk3"))
        {
            AtkAnimate(atking, m_anmSttInfo.normalizedTime, 2);
            if (m_anmSttInfo.normalizedTime > 0.5f)
                m_animator.SetBool("moving", movement.magnitude > 0.1f);
        }
        #endregion

        #region AnimatorTransitionInfo
        m_anmTraInfo = m_animator.GetAnimatorTransitionInfo(0);

        if (m_anmTraInfo.IsUserName("2a"))
        {
            m_animator.SetBool("atk", false);
            m_hasAtked = false;
            m_agent.angularSpeed = 0;
            m_agent.speed = 0;
            Vector3 direction = Vector3.Lerp(transform.position + transform.forward, transform.position + movement, Time.deltaTime * 10);
            transform.LookAt(direction);
            m_agent.Stop();
        }
        else if (m_anmTraInfo.IsUserName("a2i") && m_anmTraInfo.IsUserName("a2r"))
        {
            m_animator.SetBool("atk", false);
            m_agent.angularSpeed = 9999999999;
            m_agent.Resume();
        }
        #endregion
    }