override public void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { if (Input.GetKeyDown(KeyCode.Escape)) { animator.GetComponentInChildren<UI.Controllers.BaseWindow>().Dismiss(returnValue); } }
override public void OnStateUpdate(Animator animator, AnimatorStateInfo animatorStateInfo, int layerIndex) { if (Input.GetKeyDown(KeyCode.Escape)) { animator.GetComponentInChildren<UI.Controllers.BaseWindow>().Dismiss(returnValue); } }