private PresentLocalNotificationNow ( |
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notification | ||
Результат | void |
public void ClearNotification() { #if UNITY_IOS LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif }
/// <summary> /// Uklanja sve setovane lokalne notifikacije (Samo IOS) /// </summary> public void CancelAllNotifications() { #if UNITY_IOS && !UNITY_EDITOR //Empty notification to clear badge number LocalNotification l = new LocalNotification(); l.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(l); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif }
public static void ClearNotification() { #if UNITY_IOS mIconBadgeNumber = 0; CancelAllLocalNotifications(); ClearLocalNotifications(); LocalNotification localNotification = new LocalNotification(); localNotification.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(localNotification); NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); #endif }
private void ClearNotify() { if (0 < NotificationServices.localNotificationCount) { var localNotification = new LocalNotification(); localNotification.applicationIconBadgeNumber = -1; NotificationServices.PresentLocalNotificationNow(localNotification); } if (NotificationServices.scheduledLocalNotifications.Any()) { NotificationServices.CancelAllLocalNotifications(); NotificationServices.ClearLocalNotifications(); } }
/// <summary> /// Local recurring notification. Recurring weekly once you havent touched the app in more than 7 days /// Also populates rate app notification /// </summary> public void ScheduleLocalNotification() { #if UNITY_IOS // Reset the badge icon UnityEngine.iOS.LocalNotification resetNotif = new UnityEngine.iOS.LocalNotification(); resetNotif.applicationIconBadgeNumber = -1; resetNotif.hasAction = false; NotificationServices.PresentLocalNotificationNow(resetNotif); // Clear and cancel NotificationServices.ClearLocalNotifications(); // Clear all received notifications foreach (UnityEngine.iOS.LocalNotification localNotif in NotificationServices.scheduledLocalNotifications) // Remove reminder notifications { if (localNotif.repeatInterval == UnityEngine.iOS.CalendarUnit.Week) { NotificationServices.CancelLocalNotification(localNotif); Debug.Log("CANCELLING RECURRING NOTIFICATIONS"); } } // Prepare to fire new notification string iOSAction = "visit " + DataManager.Instance.GameData.PetInfo.PetName; // Action (ie. slide to _) string iOSBody = DataManager.Instance.GameData.PetInfo.PetName + " misses you!"; DateTime fireDate = LgDateTime.GetTimeNow().AddDays(7); // Schedule for 7 days from now UnityEngine.iOS.LocalNotification notif = new UnityEngine.iOS.LocalNotification(); notif.fireDate = fireDate; notif.alertAction = iOSAction; notif.alertBody = iOSBody; notif.soundName = UnityEngine.iOS.LocalNotification.defaultSoundName; notif.repeatInterval = UnityEngine.iOS.CalendarUnit.Week; notif.applicationIconBadgeNumber = -1; NotificationServices.ScheduleLocalNotification(notif); // Also check if we need to push the rate app notification // Conditions - passed day 7 retention, only seen once TimeSpan difference = LgDateTime.GetTimeNow().Subtract(DataManager.Instance.GameData.PlayPeriod.FirstPlayPeriod); if (!DataManager.Instance.GameData.PlayPeriod.IsDisplayedAppNotification && // Displayed for first time DataManager.Instance.GameData.PlayPeriod.IsFirstPlayPeriodAux && // Started first play session in difference > new TimeSpan(7, 0, 0, 0)) // Past 7 days { UnityEngine.iOS.LocalNotification rateNotif = new UnityEngine.iOS.LocalNotification(); // Shoot for next 8:47am DateTime now = LgDateTime.GetTimeNow(); DateTime today847am = now.Date.AddHours(8).AddMinutes(47); DateTime next847am = now <= today847am ? today847am : today847am.AddDays(1); rateNotif.fireDate = next847am; rateNotif.alertAction = "open game"; rateNotif.alertBody = "Is 'Wizdy Pets' helping your kids with asthma? Leave us a review in the AppStore!"; rateNotif.soundName = UnityEngine.iOS.LocalNotification.defaultSoundName; rateNotif.applicationIconBadgeNumber = -1; NotificationServices.ScheduleLocalNotification(rateNotif); DataManager.Instance.GameData.PlayPeriod.IsDisplayedAppNotification = true; } #endif #if UNITY_ANDROID && !UNITY_EDITOR string title = DataManager.Instance.GameData.PetInfo.PetName + " misses you!"; string body = "Why not stop by and visit?"; AndroidNotifications.cancelNotification(1); int id = 1; NotificationBuilder build = new NotificationBuilder(id, title, body); TimeSpan interval = new TimeSpan(168, 0, 0); build.setInterval(interval); build.setAutoCancel(false); build.setDelay(interval); AndroidNotifications.scheduleNotification(build.build()); #endif }