private static void _ar_session_failed(string error) { if (UnityARSessionNativeInterface.ARSessionFailedEvent != null) { UnityARSessionNativeInterface.ARSessionFailedEvent(error); } }
private static void _ar_session_failed(string error) { if (UnityARSessionNativeInterface.ARSessionFailedEvent != null) { UnityARSessionNativeInterface.ARSessionFailedEvent(error); } }