Пример #1
0
    private void InteractionManager_InteractionSourcePressed(UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs obj)
    {
        var color = cube.GetComponent <Renderer>().material.color;//GetColor("_Color");

        Debug.Log("didi the thing " + color);
        if (obj.pressType == UnityEngine.XR.WSA.Input.InteractionSourcePressType.Select)
        {
            // GetComponent<Renderer>().material.color = kubus.GetComponent<Renderer>().material.GetColor("_Color");
            // OnSelectInteraction();
            // change cube color

            switch (counter)
            {
            case 0:
                cube.GetComponent <Renderer>().material.color = Color.blue;
                break;

            case 1:
                cube.GetComponent <Renderer>().material.color = Color.red;
                break;

            default:
                cube.GetComponent <Renderer>().material.color = Color.yellow;
                break;
            }
            ;

            counter++;
            if (counter > 1)
            {
                counter = 0;
            }
        }
    }
Пример #2
0
 /// <summary>
 /// Handles the HoloLens interaction event.
 /// </summary>
 /// <param name="obj">The <see cref="UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs"/> instance containing the event data.</param>
 private void InteractionManager_InteractionSourcePressed(UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs obj)
 {
     if (obj.pressType == UnityEngine.XR.WSA.Input.InteractionSourcePressType.Select)
     {
         OnSelectInteraction();
     }
 }
 /// <summary>
 /// Handles the HoloLens interaction event.
 /// </summary>
 /// <param name="obj">The <see cref="UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs"/> instance containing the event data.</param>
 private void InteractionManager_InteractionSourcePressed(UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs obj)
 {
     if ((_isFocus || IsGlobal) && !_isTap)
     {
         _isTap = true;
         OnClick?.Invoke();
     }
 }
    void OnSourcePressed(UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs state)
    {
        var from = Camera.main.transform.position;
        var to   = Camera.main.transform.forward;

        RaycastHit hit;

        if (Physics.Raycast(from, to, out hit, 10f))
        {
            if (hit.collider.gameObject.layer == 31)
            {
                SpatialMeshModifier.Instance.Fire(hit.point);
            }
        }
    }
Пример #5
0
    void OnSourcePressed(UnityEngine.XR.WSA.Input.InteractionSourcePressedEventArgs state)
    {
        var from = Camera.main.transform.position;
        var to   = Camera.main.transform.forward;

        RaycastHit hit;

        if (Physics.Raycast(from, to, out hit, 10f))
        {
            if (hit.collider.gameObject.layer == 31)
            {
                var pos = hit.point + hit.normal * offset;
                var rot = Quaternion.LookRotation(hit.normal, Vector3.up);
                Instantiate(prefab, pos, rot, null);
            }
        }
    }