void InitInput()
            {
                var xrInput = CreateSubsystemIfNeeded <XRInputSubsystem, XRInputSubsystemDescriptor>();

                MagicLeapLogger.AssertError(xrInput != null, kLogTag, "Failed to initialized XR Input");
                xrInput.Start();
            }
            public XRMeshSubsystem InitMeshing()
            {
                if (!CanCreateSubsystems())
                {
                    return(null);
                }
                var xrMesh = CreateSubsystemIfNeeded <XRMeshSubsystem, XRMeshSubsystemDescriptor>();

                MagicLeapLogger.AssertError(xrMesh != null, kLogTag, "Failed to initialized XR Meshing");
                return(xrMesh);
            }
Пример #3
0
 internal void StartMeshSubsystem()
 {
     if (!CanCreateMeshSubsystem())
     {
         return;
     }
     //MagicLeapLogger.Debug(kLogTag, "m_MeshSubsystemRefcount: {0}", m_MeshSubsystemRefcount);
     m_MeshSubsystemRefcount += 1;
     //MagicLeapLogger.Debug(kLogTag, "m_MeshSubsystemRefcount: {0}", m_MeshSubsystemRefcount);
     if (m_MeshSubsystemRefcount == 1)
     {
         MagicLeapLogger.Debug(kLogTag, "Starting Mesh Subsystem");
         StartSubsystem <XRMeshSubsystem>();
     }
 }
Пример #4
0
        private void ApplySettings()
        {
            var settings = MagicLeapSettings.currentSettings;

            if (settings != null)
            {
                // set depth buffer precision
                MagicLeapLogger.Debug(kLogTag, $"Setting Depth Precision: {settings.depthPrecision}");
                Rendering.RenderingSettings.depthPrecision = settings.depthPrecision;
                // set frame timing hint
                MagicLeapLogger.Debug(kLogTag, $"Setting Frame Timing Hint: {settings.frameTimingHint}");
                Rendering.RenderingSettings.frameTimingHint = settings.frameTimingHint;

#if PLATFORM_LUMIN && !UNITY_EDITOR
                if (settings.glCacheSettings.enabled)
                {
                    Graphics.SetupGLCache(settings.glCacheSettings);
                }
#endif // PLATFORM_LUMIN && !UNITY_EDITOR
            }
        }
Пример #5
0
            internal static void SetupGLCache(MagicLeapSettings.GLCache cacheSettings)
            {
                var result = EnableBlobCacheGL(cacheSettings.cachePath, cacheSettings.maxBlobSizeInBytes, cacheSettings.maxFileSizeInBytes);

                MagicLeapLogger.AssertError(result == 0, kLogTag, $"Failed to initialize blob cache ({cacheSettings.cachePath} / {cacheSettings.maxBlobSizeInBytes} / {cacheSettings.maxFileSizeInBytes})");
            }