Stop() публичный Метод

Stops the dictation recognization session.

public Stop ( ) : void
Результат void
Пример #1
0
 public void Stop()
 {
     if (!(this.m_Recognizer == IntPtr.Zero))
     {
         DictationRecognizer.Stop(this.m_Recognizer);
     }
 }
 public void Stop()
 {
     if (this.m_Recognizer == IntPtr.Zero)
     {
         return;
     }
     DictationRecognizer.Stop(this.m_Recognizer);
 }
        public void Stop()
        {
            bool flag = this.m_Recognizer == IntPtr.Zero;

            if (!flag)
            {
                DictationRecognizer.Stop(this.m_Recognizer);
            }
        }
Пример #4
0
 static public int Stop(IntPtr l)
 {
     try {
         UnityEngine.Windows.Speech.DictationRecognizer self = (UnityEngine.Windows.Speech.DictationRecognizer)checkSelf(l);
         self.Stop();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }