private RayEventData CloneEventData(RayEventData eventData)
        {
            RayEventData clone = new RayEventData(base.eventSystem);

            clone.rayOrigin             = eventData.rayOrigin;
            clone.node                  = eventData.node;
            clone.hovered               = new List <GameObject>(eventData.hovered);
            clone.pointerEnter          = eventData.pointerEnter;
            clone.pointerCurrentRaycast = eventData.pointerCurrentRaycast;
            clone.pointerLength         = eventData.pointerLength;

            return(clone);
        }
        private GameObject GetRayIntersection(RaycastSource source)
        {
            GameObject hit = null;

            // Move camera to position and rotation for the ray origin
            m_EventCamera.transform.position = source.rayOrigin.position;
            m_EventCamera.transform.rotation = source.rayOrigin.rotation;

            RayEventData eventData = source.eventData;

            eventData.Reset();
            eventData.delta       = Vector2.zero;
            eventData.position    = m_EventCamera.pixelRect.center;
            eventData.scrollDelta = Vector2.zero;

            List <RaycastResult> results = new List <RaycastResult>();

            eventSystem.RaycastAll(eventData, results);
            eventData.pointerCurrentRaycast = FindFirstRaycast(results);
            hit = eventData.pointerCurrentRaycast.gameObject;

            m_RaycastResultCache.Clear();
            return(hit);
        }
        protected void HandlePointerExitAndEnter(RayEventData eventData, GameObject newEnterTarget)
        {
            // Cache properties before executing base method, so we can complete additional ray events later
            var cachedEventData = CloneEventData(eventData);

            // This will modify the event data (new target will be set)
            base.HandlePointerExitAndEnter(eventData, newEnterTarget);

            if (newEnterTarget == null || cachedEventData.pointerEnter == null)
            {
                for (var i = 0; i < cachedEventData.hovered.Count; ++i)
                {
                    ExecuteEvents.Execute(cachedEventData.hovered[i], eventData, ExecuteRayEvents.rayExitHandler);
                }

                if (newEnterTarget == null)
                {
                    return;
                }
            }

            Transform t = null;

            // if we have not changed hover target
            if (cachedEventData.pointerEnter == newEnterTarget && newEnterTarget)
            {
                t = newEnterTarget.transform;
                while (t != null)
                {
                    ExecuteEvents.Execute(t.gameObject, cachedEventData, ExecuteRayEvents.rayHoverHandler);
                    t = t.parent;
                }
                return;
            }

            GameObject commonRoot = FindCommonRoot(cachedEventData.pointerEnter, newEnterTarget);

            // and we already an entered object from last time
            if (cachedEventData.pointerEnter != null)
            {
                // send exit handler call to all elements in the chain
                // until we reach the new target, or null!
                t = cachedEventData.pointerEnter.transform;

                while (t != null)
                {
                    // if we reach the common root break out!
                    if (commonRoot != null && commonRoot.transform == t)
                    {
                        break;
                    }

                    ExecuteEvents.Execute(t.gameObject, cachedEventData, ExecuteRayEvents.rayExitHandler);
                    t = t.parent;
                }
            }

            // now issue the enter call up to but not including the common root
            cachedEventData.pointerEnter = newEnterTarget;
            t = newEnterTarget.transform;
            while (t != null && t.gameObject != commonRoot)
            {
                ExecuteEvents.Execute(t.gameObject, cachedEventData, ExecuteRayEvents.rayEnterHandler);
                t = t.parent;
            }
        }