public override void OnInspectorGUI() { TweenPos self = (TweenPos)target; EditorGUILayout.BeginHorizontal(); self.from = EditorGUILayout.Vector3Field("From", self.from); if (GUILayout.Button("\u25C0", GUILayout.Width(24f))) { self.FromCurrentValue(); } EditorGUILayout.EndHorizontal(); self.fromOffset = EditorGUILayout.Toggle("Offset", self.fromOffset); EditorGUILayout.BeginHorizontal(); self.to = EditorGUILayout.Vector3Field("To", self.to); if (GUILayout.Button("\u25C0", GUILayout.Width(24f))) { self.ToCurrentValue(); } EditorGUILayout.EndHorizontal(); self.toOffset = EditorGUILayout.Toggle("Offset", self.toOffset); self.CSpace = (Space)EditorGUILayout.EnumPopup("Coordinate Space", self.CSpace); EditorGUILayout.Separator(); BaseTweenerProperties(); }
/// <summary> /// Create a TweenPos Component and start a tween /// </summary> /// <param name="go">GameObject to apply tween too</param> /// <param name="duration">Duration of tween</param> /// <param name="fromVal">The starting value for the tween</param> /// <param name="toVal">The ending value for the tween</param> /// <param name="style">The style of tween (Once, Looped, PingPong)</param> /// <param name="method">The Interpolation method of the tween</param> /// <param name="finished">A optional Callback to fire when the tween is done</param> /// <param name="cSpace">A optional Arugmeant to define the coordnaite space to work in</param> /// <returns>Return reference to the new TweenPos component</returns> public static TweenPos Tween(GameObject go, float duration, Vector3 fromVal, Vector3 toVal, Style style, Method method, UnityAction finished = null, CSpace cSpace = CSpace.Anchored) { TweenPos cls = TweenMain.Tween <TweenPos>(go, duration, style, method, finished); cls.CSpace = cSpace; cls.from = fromVal; cls.to = toVal; cls.Start(); return(cls); }