Наследование: UnityEngine.EventSystems.UIBehaviour
Пример #1
0
    static int SetAllTogglesOff(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
                obj.SetAllTogglesOff();
                return(0);
            }
            else if (count == 2)
            {
                UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
                bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
                obj.SetAllTogglesOff(arg0);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ToggleGroup.SetAllTogglesOff"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
 static public int RegisterToggle(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         UnityEngine.UI.Toggle      a1;
         checkType(l, 2, out a1);
         self.RegisterToggle(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Пример #3
0
 static int SetAllTogglesOff(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ToggleGroup");
     obj.SetAllTogglesOff();
     return(0);
 }
 /// <summary>
 /// Initializes the menu
 /// </summary>
 protected virtual void Initialize()
 {
     // Initializes fields
     levelFileOptions = new List<Toggle>();
     toggleGroup = GetComponent<ToggleGroup>();
     clickSound = Resources.Load<AudioClip>(Constants.SND_FOLDER + Constants.CLICK_SND);
 }
Пример #5
0
    static int NotifyToggleOn(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.UI.ToggleGroup obj  = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
                UnityEngine.UI.Toggle      arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L, 2);
                obj.NotifyToggleOn(arg0);
                return(0);
            }
            else if (count == 3)
            {
                UnityEngine.UI.ToggleGroup obj  = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
                UnityEngine.UI.Toggle      arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L, 2);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
                obj.NotifyToggleOn(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.ToggleGroup.NotifyToggleOn"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Пример #6
0
  	// Use this for initialization
	void Start () {
		rs = GetComponent<ReadScript> ();
		answers = GameObject.Find ("Answers");
		tg =answers.GetComponent<ToggleGroup>();

        tgg = tg.GetComponentsInChildren<Toggle>();

 	}
Пример #7
0
        public override void Load()
        {
            if (toggle_group == null)
                toggle_group = GetComponent<ToggleGroup>();

            FillList();
            FillCharInfo();
        }
Пример #8
0
 public void Initialize(string header, bool value, Action<bool> onValueChanged, ToggleGroup toggleGroup = null)
 {
     name = header;
     headerText.text = header;
     toggle.isOn = value;
     toggle.onValueChanged.AddListener(newValue => onValueChanged(newValue));
     toggle.group = toggleGroup;
 }
Пример #9
0
 static int NotifyToggleOn(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     UnityEngine.UI.ToggleGroup obj  = (UnityEngine.UI.ToggleGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ToggleGroup");
     UnityEngine.UI.Toggle      arg0 = (UnityEngine.UI.Toggle)LuaScriptMgr.GetUnityObject(L, 2, typeof(UnityEngine.UI.Toggle));
     obj.NotifyToggleOn(arg0);
     return(0);
 }
Пример #10
0
 // Use this for initialization
 void Start()
 {
     GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> ();
     mainPlayer = GameObject.FindGameObjectWithTag ("Player").GetComponent<Player> ();
     thisHero = new hero ();
     thisToggleGroup = GameObject.FindGameObjectWithTag ("heroUIToggle").GetComponent<ToggleGroup>();
     thisToggle.group = thisToggleGroup;
     heroNumber = 0;
 }
    static public int set_allowSwitchOff(IntPtr l)
    {
        UnityEngine.UI.ToggleGroup o = (UnityEngine.UI.ToggleGroup)checkSelf(l);
        bool v;

        checkType(l, 2, out v);
        o.allowSwitchOff = v;
        return(0);
    }
Пример #12
0
    // Use this for initialization
    void Start()
    {
        //WeaponList = Resources.LoadAll<GameObject>("ShipPrefabs/Weapons").ToList<GameObject>();
        WeaponToggleGroup = GetComponent<ToggleGroup>();

        //CreateWeaponListButtons();
        EventManager.AddEventListener( "RefreshCustomizeWeps", DisplayInventory );
        DisplayInventory ();
    }
Пример #13
0
    static int ActiveToggles(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UnityEngine.UI.ToggleGroup          obj = (UnityEngine.UI.ToggleGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ToggleGroup");
        IEnumerable <UnityEngine.UI.Toggle> o   = obj.ActiveToggles();

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Пример #14
0
    static int AnyTogglesOn(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.ToggleGroup");
        bool o = obj.AnyTogglesOn();

        LuaScriptMgr.Push(L, o);
        return(1);
    }
Пример #15
0
		public void OnEnable ()
		{
			//	Set references
			toggle = gameObject.GetComponent<Toggle>();
			toggleGroup = gameObject.GetComponent<Transform>().parent.parent.GetComponent<ToggleGroup>();
			dotRectTransform = dotImage.GetComponent<RectTransform>();
			checkBoxToggler = text.GetComponent<CheckBoxToggler>();
			rippleConfig = gameObject.GetComponent<RippleConfig>();
			toggle.group = toggleGroup;
		}
Пример #16
0
 static public int SetAllTogglesOff(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         self.SetAllTogglesOff();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #17
0
 static public int get_allowSwitchOff(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         pushValue(l, self.allowSwitchOff);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #18
0
 static public int ActiveToggles(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         var ret = self.ActiveToggles();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int AnyTogglesOn(IntPtr l)
 {
     try{
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         System.Boolean             ret  = self.AnyTogglesOn();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
Пример #20
0
 static public int set_allowSwitchOff(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.allowSwitchOff = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_SetAllTogglesOff_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.ToggleGroup QPYX_obj_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 1);
         QPYX_obj_YXQP.SetAllTogglesOff();
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #22
0
 static public int NotifyToggleOn(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         UnityEngine.UI.Toggle      a1;
         checkType(l, 2, out a1);
         self.NotifyToggleOn(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int ActiveToggles(IntPtr l)
 {
     try{
         UnityEngine.UI.ToggleGroup          self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         IEnumerable <UnityEngine.UI.Toggle> ret  = self.ActiveToggles();
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static int QPYX_AnyTogglesOn_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.ToggleGroup QPYX_obj_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 1);
         bool QPYX_o_YXQP = QPYX_obj_YXQP.AnyTogglesOn();
         LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #25
0
 static int SetAllTogglesOff(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ToggleGroup));
         obj.SetAllTogglesOff();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
 static public int RegisterToggle(IntPtr l)
 {
     try{
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         UnityEngine.UI.Toggle      a1;
         checkType(l, 2, out a1);
         self.RegisterToggle(a1);
         return(0);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
 static public int NotifyEnabled(IntPtr l)
 {
     try {
         UnityEngine.UI.ToggleGroup self = (UnityEngine.UI.ToggleGroup)checkSelf(l);
         UnityEngine.UI.Toggle      a1;
         checkType(l, 2, out a1);
         self.NotifyEnabled(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int QPYX_RegisterToggle_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.UI.ToggleGroup QPYX_obj_YXQP  = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 1);
         UnityEngine.UI.Toggle      QPYX_arg0_YXQP = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L_YXQP, 2);
         QPYX_obj_YXQP.RegisterToggle(QPYX_arg0_YXQP);
         return(0);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #29
0
 // Use this for initialization
 void Start()
 {
     isOpen = 0;
     openCode = new List<string> ();
     code = transform.name;
     gread = int.Parse (transform.parent.name);
     GM=GameObject.FindGameObjectWithTag ("Player").GetComponent<gameManager> ();
     thisToggleGroup = GameObject.FindGameObjectWithTag ("levelToggle").GetComponent<ToggleGroup>();;
     thisEnemy = new List<enemyHero> ();
     thisToggle=transform.GetComponent<Toggle>();
     getOpenCode ();
     getThisEnemy ();
     thisToggle.group=thisToggleGroup;
 }
 static int QPYX_ActiveToggles_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 1);
         UnityEngine.UI.ToggleGroup QPYX_obj_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 1);
         System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> QPYX_o_YXQP = QPYX_obj_YXQP.ActiveToggles();
         ToLua.PushObject(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Пример #31
0
 static int EnsureValidState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
         obj.EnsureValidState();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #32
0
        public void Initialize(SaveUI saveUI, SavedGameMetadata savedGameMetadata, ToggleGroup toggleGroup)
        {
            this.saveUI = saveUI;
            SavedGameMetadata = savedGameMetadata;

            toggleText.text = string.Format(
                "Slot {0}: {1}",
                savedGameMetadata.slot,
                savedGameMetadata.timeStamp.ToString()
            );

            toggle.onValueChanged.AddListener(ToggleChanged);
            toggle.group = toggleGroup;
        }
Пример #33
0
	void Awake () 
    {
        numpadPosition = new Toggle[6];

        soundMute = gameObject.transform.GetChild(2).gameObject.GetComponent<Toggle>();
        invertNumpad = gameObject.transform.GetChild(3).gameObject.GetComponent<Toggle>();
        numpadPosGroup = gameObject.transform.GetChild(4).gameObject.GetComponent<ToggleGroup>();

        for (int i = 4; i < 10; ++i)
        {
            numpadPosition[i - 4] = gameObject.transform.GetChild(i).gameObject.GetComponent<Toggle>();
            numpadPosition[i - 4].group = numpadPosGroup;
            numpadPosition[i - 4].isOn = false;
        }
	}
    static int QPYX_set_group_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Toggle QPYX_obj_YXQP = (UnityEngine.UI.Toggle)QPYX_o_YXQP;
            UnityEngine.UI.ToggleGroup QPYX_arg0_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 2);
            QPYX_obj_YXQP.group = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index group on a nil value"));
        }
    }
    static int QPYX_get_group_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        UnityEngine.UI.Toggle QPYX_obj_YXQP = (UnityEngine.UI.Toggle)QPYX_o_YXQP;
            UnityEngine.UI.ToggleGroup QPYX_ret_YXQP = QPYX_obj_YXQP.group;
            ToLua.Push(L_YXQP, QPYX_ret_YXQP);
            return(1);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index group on a nil value"));
        }
    }
    static int QPYX_set_value_YXQP(IntPtr L_YXQP)
    {
        object QPYX_o_YXQP = null;

        try
        {
            QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1);                        ComponentCache.Injection <UnityEngine.UI.ToggleGroup> QPYX_obj_YXQP = (ComponentCache.Injection <UnityEngine.UI.ToggleGroup>)QPYX_o_YXQP;
            UnityEngine.UI.ToggleGroup QPYX_arg0_YXQP = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L_YXQP, 2);
            QPYX_obj_YXQP.value = QPYX_arg0_YXQP;
            return(0);
        }
        catch (Exception QPYX_e_YXQP)            {
            return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index value on a nil value"));
        }
    }
Пример #37
0
 static int ActiveToggles(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
         System.Collections.Generic.IEnumerable <UnityEngine.UI.Toggle> o = obj.ActiveToggles();
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #38
0
 static int NotifyToggleOn(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.ToggleGroup obj  = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.ToggleGroup));
         UnityEngine.UI.Toggle      arg0 = (UnityEngine.UI.Toggle)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Toggle));
         obj.NotifyToggleOn(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #39
0
 static int RegisterToggle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.UI.ToggleGroup obj  = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
         UnityEngine.UI.Toggle      arg0 = (UnityEngine.UI.Toggle)ToLua.CheckObject <UnityEngine.UI.Toggle>(L, 2);
         obj.RegisterToggle(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #40
0
 static int AnyTogglesOn(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.ToggleGroup obj = (UnityEngine.UI.ToggleGroup)ToLua.CheckObject <UnityEngine.UI.ToggleGroup>(L, 1);
         bool o = obj.AnyTogglesOn();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Пример #41
0
        public void Start()
        {
            bool flag = (this.presetSelection == null) || (this.categoryContentParent == null) || (this.equationField == null);
            if (flag) {
                Debug.LogError("Something is missing or is null. Please check.");
            }

            this.presetOptionGroup = this.GetComponent<ToggleGroup>();
            if (this.presetOptionGroup == null) {
                Debug.Log("Something is wrong. Please check.");
            }
            this.defaultMode.isOn = true;
            this.customMode.isOn = false;

            SetPresetUIEnabledFlag(false);
        }
Пример #42
0
 // Use this for initialization
 void Start()
 {
     if (this.difficultyModeGroup == null) {
         GameObject[] menu = GameObject.FindGameObjectsWithTag("Menu");
         if (menu != null && menu.Length > 0) {
             foreach (GameObject obj in menu) {
                 if (obj.GetComponent<DifficultyGroup>() != null) {
                     this.difficultyModeGroup = obj.GetComponent<ToggleGroup>();
                     break;
                 }
             }
         }
         if (this.difficultyModeGroup == null) {
             Debug.LogError("Toggle group isn't set. Please check.");
         }
     }
 }
Пример #43
0
	void Start () {
		PlayerProfile.profile.load();

		if (!src) {
			src = MainMenuUI.mainMenuSource;
		}

		itemCountTxt = GameObject.FindGameObjectWithTag("itemCountText").GetComponent<Text>();
		bagEmpty = GameObject.FindGameObjectWithTag ("empty text").GetComponent<Text>();
		itemCountTxt.text = "Total Items: " + itemCount + "/" + MAX_ITEMS;
		parkBtn = GameObject.FindGameObjectWithTag("parkbtn").GetComponent<Button>();
		toggles = GameObject.FindGameObjectWithTag ("toggles_inventory").GetComponent<ToggleGroup>();
		toggles_b = GameObject.FindGameObjectWithTag ("toggles_bag").GetComponent<ToggleGroup>();
		toggles_inventory = toggles.GetComponentsInChildren<Toggle>();
		toggles_bag = toggles_b.GetComponentsInChildren<Toggle>();
		MAX_ITEMS = PlayerProfile.profile.bagSize;

		int numItems = PlayerProfile.profile.lenses.Count + PlayerProfile.profile.filters.Count;

		for (int j = 0; j < toggles_bag.Length; j++) {
			toggles_bag[j].gameObject.SetActive (false);
			toggles_bag[j].GetComponentInChildren<Text>().fontSize = 12;
		}
			

		//make it easier to initalize everything
		for (int k = 0; k < toggles_inventory.Length; k++) {
			toggles_inventory [k].interactable = false;
			toggles_inventory [k].isOn = false;
			toggles_inventory [k].gameObject.SetActive (false);
		}

		for (int ii = 0; ii < numItems; ii++) {
			toggles_inventory [ii].gameObject.SetActive (true);
			toggles_inventory [ii].isOn = false;
			toggles_inventory [ii].interactable = true;
			toggles_inventory [ii].GetComponentInChildren<Text> ().fontSize = 12;
		}

		PlayerProfile.profile.lensesInBag.Clear ();
		PlayerProfile.profile.filtersInBag.Clear ();

		initItemNames ();
	}
Пример #44
0
    // Use this for initialization
    void Start()
    {
        toggleGroup = gameObject.GetComponent<ToggleGroup>();

        toggles = gameObject.GetComponentsInChildren<Toggle>(); // detect all Toggles set as children of this object

        // Register all toggles in the group
        foreach (Toggle toggle in toggles)
        {
            Toggle captured = toggle;   // capture the current toggle in serparate variable, as just capturing the toggle will capture the iterator and all listeners will refer to the last item
            toggle.onValueChanged.AddListener((value) => ToggleStateChanged(captured, value));

            // Assign group to the toggle to enable group logic
            toggle.group = toggleGroup;
        }

        // Set a toggle with the specific value as selected
        // This can be based on some state so selections persist
        Toggle first = toggles.FirstOrDefault((t) => t.GetComponent<ToggleValue>().Value == ToggleValue.ToggleValues.value_1);
        if (first != null)
        {
            first.isOn = true;
        }
    }
		protected void Awake()
		{
			if (this.toggleGroup == null) this.toggleGroup = this.gameObject.GetComponent<ToggleGroup>();
		}
Пример #46
0
 void Awake()
 {
     BrowserItemPrototype.gameObject.SetActive(false);
     toggleGroup = gameObject.GetOrAddComponent<ToggleGroup>();
     browserItems = new List<UiBrowserItem>();
 }
Пример #47
0
 private void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
     }
     else
     {
         Debug.LogError("Two QuestGUIS!");
         return;
     }
     QuestManager.Instance.OnQuestAdded += OnQuestAdded;
     _toggleGroup = GetComponent<ToggleGroup>();
     _questItems = new List<QuestItemGUI>();
     _lineRend = GetComponent<LineRenderer>();
     _path = new NavMeshPath();
 }
 public Toggle GetActive(ToggleGroup group)
 {
     return group.ActiveToggles ().FirstOrDefault ();
 }
Пример #49
0
 //TODO: F**K THIS SHIT
 void Start()
 {
     WeaponToggles = UI_Manager.instance.weaponToggles.GetComponent<ToggleGroup>();
     WeaponToggles.gameObject.SetActive(false);
 }
Пример #50
0
    /// <summary>
    /// Constructor
    /// </summary>
    void Start( )
    {
        toggleGrp = GetComponent<ToggleGroup>( );

        RefreshPanels( );

        RefreshToggle( );
    }
Пример #51
0
//===========================================================
// 関数定義
//===========================================================
	//---------------------------------------------------
	// コンストラクタ
	//---------------------------------------------------
	void Awake()
	{
		m_TabList	= new List<CZTab>();
		m_TglGroup	= GetComponent<ToggleGroup>();
	}
Пример #52
0
    // Use this for initialization
    void Start()
    {
        WeaponList = Resources.LoadAll<GameObject>("ShipPrefabs/Weapons").ToList<GameObject>();
        WeaponToggleGroup = GetComponent<ToggleGroup>();

        CreateWeaponListButtons();
    }
 void Awake()
 {
     manager = GameObject.Find("MainObject").GetComponent<ClashGameManager>();
     toggleGroup = unitList.gameObject.GetComponent<ToggleGroup> ();
 }
Пример #54
0
 void Awake() {
   toggleGroup = GetComponent<ToggleGroup>();
 }