public IsRaycastLocationValid ( Vector2 sp, |
||
sp | Vector2 | |
eventCamera | ||
Результат | bool |
static public int IsRaycastLocationValid(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.UI.RectMask2D self = (UnityEngine.UI.RectMask2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.Camera a2; checkType(l, 3, out a2); var ret = self.IsRaycastLocationValid(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int IsRaycastLocationValid(IntPtr l) { try { UnityEngine.UI.RectMask2D self = (UnityEngine.UI.RectMask2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.Camera a2; checkType(l, 3, out a2); var ret = self.IsRaycastLocationValid(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int IsRaycastLocationValid(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.UI.RectMask2D obj = (UnityEngine.UI.RectMask2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.UI.RectMask2D)); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 3, typeof(UnityEngine.Camera)); bool o = obj.IsRaycastLocationValid(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }