static int GraphicUpdateComplete(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 1);
     UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.InputField");
     obj.GraphicUpdateComplete();
     return(0);
 }
Пример #2
0
 static int GraphicUpdateComplete(IntPtr L)
 {
     L.ChkArgsCount(1);
     UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)L.ChkUnityObjectSelf(1, "UnityEngine.UI.InputField");
     obj.GraphicUpdateComplete();
     return(0);
 }
Пример #3
0
 static public int GraphicUpdateComplete(IntPtr l)
 {
     try {
         UnityEngine.UI.InputField self = (UnityEngine.UI.InputField)checkSelf(l);
         self.GraphicUpdateComplete();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int GraphicUpdateComplete(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.UI.InputField obj = (UnityEngine.UI.InputField)ToLua.CheckObject <UnityEngine.UI.InputField>(L, 1);
         obj.GraphicUpdateComplete();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }