public static Vector2 ConvertPoint(Vector2 point, WindowBase from, WindowBase to, bool withoutCamera = false) { var p = WindowSystem.ConvertPoint(new Vector3(point.x, point.y, 0f), from, to, withoutCamera); return(new Vector2(p.x, p.y)); }
public static Vector2 ConvertPoint(Vector2 point, WindowBase from, WindowBase to, bool withoutCamera = false) { var p = WindowSystem.ConvertPoint(new Vector3(point.x, point.y, 0f), from, to, withoutCamera); return(new Vector2(p.x, p.y)); }