static public int get_Width(IntPtr l) { try { UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l); pushValue(l, self.Width); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { UnityEngine.UI.Extensions.ShineEffect o; o = new UnityEngine.UI.Extensions.ShineEffect(); pushValue(l, o); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_Width(IntPtr l) { try { UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l); float v; checkType(l, 2, out v); self.Width = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int Triangulate(IntPtr l) { try { UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l); UnityEngine.UI.VertexHelper a1; checkType(l, 2, out a1); self.Triangulate(a1); return(0); } catch (Exception e) { return(error(l, e)); } }