Пример #1
0
 static public int get_Width(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l);
         pushValue(l, self.Width);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #2
0
 static public int constructor(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.ShineEffect o;
         o = new UnityEngine.UI.Extensions.ShineEffect();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #3
0
 static public int set_Width(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l);
         float v;
         checkType(l, 2, out v);
         self.Width = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Пример #4
0
 static public int Triangulate(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.ShineEffect self = (UnityEngine.UI.Extensions.ShineEffect)checkSelf(l);
         UnityEngine.UI.VertexHelper           a1;
         checkType(l, 2, out a1);
         self.Triangulate(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }