static int GetHashCode(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.ResourceManagement.ResourceProviders.SceneInstance obj = (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)ToLua.CheckObject(L, 1, typeof(UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)); int o = obj.GetHashCode(); LuaDLL.lua_pushinteger(L, o); ToLua.SetBack(L, 1, obj); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ActivateAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.ResourceManagement.ResourceProviders.SceneInstance obj = (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)ToLua.CheckObject(L, 1, typeof(UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)); UnityEngine.AsyncOperation o = obj.ActivateAsync(); ToLua.PushObject(L, o); ToLua.SetBack(L, 1, obj); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_Result(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> obj = (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>)o; UnityEngine.ResourceManagement.ResourceProviders.SceneInstance ret = obj.Result; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Result on a nil value")); } }
static int get_Scene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); UnityEngine.ResourceManagement.ResourceProviders.SceneInstance obj = (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)o; UnityEngine.SceneManagement.Scene ret = obj.Scene; ToLua.PushValue(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Scene on a nil value")); } }
static int Equals(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.ResourceManagement.ResourceProviders.SceneInstance obj = (UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)ToLua.CheckObject(L, 1, typeof(UnityEngine.ResourceManagement.ResourceProviders.SceneInstance)); object arg0 = ToLua.ToVarObject(L, 2); bool o = obj.Equals(arg0); LuaDLL.lua_pushboolean(L, o); ToLua.SetBack(L, 1, obj); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _CreateUnityEngine_ResourceManagement_ResourceProviders_SceneInstance(IntPtr L) { UnityEngine.ResourceManagement.ResourceProviders.SceneInstance obj = new UnityEngine.ResourceManagement.ResourceProviders.SceneInstance(); ToLua.PushValue(L, obj); return(1); }
static int UnloadSceneAsync(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> >(L, 1)) { UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> arg0 = StackTraits <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> > .To(L, 1); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0); ToLua.PushValue(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>(L, 1)) { UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle arg0 = StackTraits <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> .To(L, 1); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0); ToLua.PushValue(L, o); return(1); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>(L, 1)) { UnityEngine.ResourceManagement.ResourceProviders.SceneInstance arg0 = StackTraits <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> .To(L, 1); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0); ToLua.PushValue(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>, bool>(L, 1)) { UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> arg0 = StackTraits <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> > .To(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0, arg1); ToLua.PushValue(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle, bool>(L, 1)) { UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle arg0 = StackTraits <UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle> .To(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0, arg1); ToLua.PushValue(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance, bool>(L, 1)) { UnityEngine.ResourceManagement.ResourceProviders.SceneInstance arg0 = StackTraits <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> .To(L, 1); bool arg1 = LuaDLL.lua_toboolean(L, 2); UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle <UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> o = LuaAddressables.UnloadSceneAsync(arg0, arg1); ToLua.PushValue(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaAddressables.UnloadSceneAsync")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }