public static StripBuiltinShaderDefine ConvertUnityTypeToStripType(UnityEngine.Rendering.BuiltinShaderDefine inType)
 {
     return((StripBuiltinShaderDefine)Mathf.Pow(2, (int)inType));
 }
 extern private static bool HasShaderDefineImpl(GraphicsTier tier, ShaderDefine defineHash);