public static AsyncGPUReadbackRequest Request(GraphicsBuffer src, int size, int offset, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_GraphicsBuffer_2(src, size, offset, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_3(src, mipIndex, x, width, y, height, z, depth, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex = 0, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_1(src, mipIndex, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(ComputeBuffer src, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_ComputeBuffer_1(src, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, null); result.SetScriptingCallback(callback); return(result); }
public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_2(src, mipIndex, dstFormat, null); result.SetScriptingCallback(callback); return(result); }
public unsafe static AsyncGPUReadbackRequest RequestIntoNativeSlice <T>(ref NativeSlice <T> output, Texture src, int mipIndex = 0, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { AsyncRequestNativeArrayData asyncRequestNativeArrayData = AsyncRequestNativeArrayData.CreateAndCheckAccess <T>(output); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_1(src, mipIndex, &asyncRequestNativeArrayData); result.SetScriptingCallback(callback); return(result); }
public unsafe static AsyncGPUReadbackRequest RequestIntoNativeSlice <T>(ref NativeSlice <T> output, GraphicsBuffer src, int size, int offset, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { AsyncRequestNativeArrayData asyncRequestNativeArrayData = AsyncRequestNativeArrayData.CreateAndCheckAccess <T>(output); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_GraphicsBuffer_2(src, size, offset, &asyncRequestNativeArrayData); result.SetScriptingCallback(callback); return(result); }
public unsafe static AsyncGPUReadbackRequest RequestIntoNativeArray <T>(ref NativeArray <T> output, ComputeBuffer src, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { AsyncRequestNativeArrayData asyncRequestNativeArrayData = AsyncRequestNativeArrayData.CreateAndCheckAccess <T>(output); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_ComputeBuffer_1(src, &asyncRequestNativeArrayData); result.SetScriptingCallback(callback); return(result); }
static public AsyncGPUReadbackRequest Request(GraphicsBuffer src, Action <AsyncGPUReadbackRequest> callback = null) { unsafe { AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_1(src, null); request.SetScriptingCallback(callback); return(request); } }
static public AsyncGPUReadbackRequest Request(ComputeBuffer src, int size, int offset, Action <AsyncGPUReadbackRequest> callback = null) { unsafe { AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_2(src, size, offset, null); request.SetScriptingCallback(callback); return(request); } }
public unsafe static AsyncGPUReadbackRequest RequestIntoNativeSlice <T>(ref NativeSlice <T> output, Texture src, int mipIndex, int x, int width, int y, int height, int z, int depth, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { AsyncGPUReadback.ValidateFormat(src, dstFormat); AsyncRequestNativeArrayData asyncRequestNativeArrayData = AsyncRequestNativeArrayData.CreateAndCheckAccess <T>(output); AsyncGPUReadbackRequest result = AsyncGPUReadback.Request_Internal_Texture_4(src, mipIndex, x, width, y, height, z, depth, dstFormat, &asyncRequestNativeArrayData); result.SetScriptingCallback(callback); return(result); }
static public AsyncGPUReadbackRequest RequestIntoNativeArray <T>(ref NativeArray <T> output, GraphicsBuffer src, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { unsafe { var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output); AsyncGPUReadbackRequest request = Request_Internal_GraphicsBuffer_1(src, &data); request.SetScriptingCallback(callback); return(request); } }
static public AsyncGPUReadbackRequest RequestIntoNativeSlice <T>(ref NativeSlice <T> output, ComputeBuffer src, int size, int offset, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { unsafe { var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output); AsyncGPUReadbackRequest request = Request_Internal_ComputeBuffer_2(src, size, offset, &data); request.SetScriptingCallback(callback); return(request); } }
static public AsyncGPUReadbackRequest RequestIntoNativeArray <T>(ref NativeArray <T> output, Texture src, int mipIndex, GraphicsFormat dstFormat, Action <AsyncGPUReadbackRequest> callback = null) where T : struct { ValidateFormat(src, dstFormat); unsafe { var data = AsyncRequestNativeArrayData.CreateAndCheckAccess(output); AsyncGPUReadbackRequest request = Request_Internal_Texture_2(src, mipIndex, dstFormat, &data); request.SetScriptingCallback(callback); return(request); } }
static private void SetUpScriptingRequest(AsyncGPUReadbackRequest request, Action <AsyncGPUReadbackRequest> callback) { request.SetScriptingCallback(callback); request.CreateSafetyHandle(); }