Пример #1
0
        public void RegisterVolume(LocalVolumetricFog volume)
        {
            m_Volumes.Add(volume);

            // In case the Local Volumetric Fog format is not support (which is impossible because all HDRP target supports R8G8B8A8_UNorm)
            // we avoid doing operations on the atlas.
            // This happens in the CI on linux when an editor using OpenGL is building a player for Vulkan.
            if (!SystemInfo.IsFormatSupported(localVolumetricFogAtlasFormat, FormatUsage.LoadStore))
            {
                return;
            }

            if (volume.parameters.volumeMask != null)
            {
                if (volumeAtlas.IsTextureValid(volume.parameters.volumeMask))
                {
                    AddTextureIntoAtlas(volume.parameters.volumeMask);
                }
            }
        }
Пример #2
0
        public void DeRegisterVolume(LocalVolumetricFog volume)
        {
            if (m_Volumes.Contains(volume))
            {
                m_Volumes.Remove(volume);
            }

            // In case the Local Volumetric Fog format is not support (which is impossible because all HDRP target supports R8G8B8A8_UNorm)
            // we avoid doing operations on the atlas.
            // This happens in the CI on linux when an editor using OpenGL is building a player for Vulkan.
            if (!SystemInfo.IsFormatSupported(localVolumetricFogAtlasFormat, FormatUsage.LoadStore))
            {
                return;
            }

            if (volume.parameters.volumeMask != null)
            {
                // Avoid to alloc the atlas to remove a texture if it's not allocated yet.
                if (m_VolumeAtlas != null)
                {
                    volumeAtlas.RemoveTexture(volume.parameters.volumeMask);
                }
            }
        }
Пример #3
0
 public bool ContainsVolume(LocalVolumetricFog volume) => m_Volumes.Contains(volume);