Пример #1
0
        void doPostProcess()
        {
            var go = Fsm.GetOwnerDefaultTarget(gameObject);

            behavior = go.GetComponent <UnityEngine.PostProcessing.Utilities.PostProcessingController>();

            behavior.depthOfField.focusDistance = focusDistance.Value;
        }
Пример #2
0
        public override void OnEnter()
        {
            var go = Fsm.GetOwnerDefaultTarget(gameObject);

            behavior = go.GetComponent <UnityEngine.PostProcessing.Utilities.PostProcessingController>();

            if (!everyFrame.Value)
            {
                doPostProcess();
                Finish();
            }
        }
Пример #3
0
 void Start()
 {
     _controller = GetComponent <PostProcessingController>();
 }