Пример #1
0
 public bool SendInternalBuffer()
 {
     NetworkDetailStats.IncrementStat(NetworkDetailStats.NetworkDirection.Outgoing, (short)29, "msg", 1);
     if (!this.m_IsReliable || this.m_PendingPackets.Count <= 0)
     {
         return(this.m_CurrentPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId));
     }
     while (this.m_PendingPackets.Count > 0)
     {
         ChannelPacket packet = this.m_PendingPackets.Dequeue();
         if (!packet.SendToTransport(this.m_Connection, (int)this.m_ChannelId))
         {
             this.m_PendingPackets.Enqueue(packet);
             break;
         }
         --ChannelBuffer.pendingPacketCount;
         ChannelBuffer.FreePacket(packet);
         if (this.m_IsBroken && this.m_PendingPackets.Count < this.m_MaxPendingPacketCount / 2)
         {
             if (LogFilter.logWarn)
             {
                 Debug.LogWarning((object)"ChannelBuffer recovered from overflow but data was lost.");
             }
             this.m_IsBroken = false;
         }
     }
     return(true);
 }
Пример #2
0
        static int s_MaxPacketStats = 255;//the same as maximum message types
#endif

        public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology)
        {
            m_Writer     = new NetworkWriter();
            address      = networkAddress;
            hostId       = networkHostId;
            connectionId = networkConnectionId;

            int numChannels = hostTopology.DefaultConfig.ChannelCount;
            int packetSize  = hostTopology.DefaultConfig.PacketSize;

            if ((hostTopology.DefaultConfig.UsePlatformSpecificProtocols) && (UnityEngine.Application.platform != RuntimePlatform.PS4) && (UnityEngine.Application.platform != RuntimePlatform.PSP2))
            {
                throw new ArgumentOutOfRangeException("Platform specific protocols are not supported on this platform");
            }

            m_Channels = new ChannelBuffer[numChannels];
            for (int i = 0; i < numChannels; i++)
            {
                var qos = hostTopology.DefaultConfig.Channels[i];
                int actualPacketSize = packetSize;
                if (qos.QOS == QosType.ReliableFragmented || qos.QOS == QosType.UnreliableFragmented)
                {
                    actualPacketSize = hostTopology.DefaultConfig.FragmentSize * 128;
                }
                m_Channels[i] = new ChannelBuffer(this, actualPacketSize, (byte)i, IsReliableQoS(qos.QOS), IsSequencedQoS(qos.QOS));
            }
        }
Пример #3
0
        public bool SendInternalBuffer()
        {
            bool result;

            if (this.m_IsReliable && this.m_PendingPackets.Count > 0)
            {
                while (this.m_PendingPackets.Count > 0)
                {
                    ChannelPacket channelPacket = this.m_PendingPackets.Dequeue();
                    if (!channelPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId))
                    {
                        this.m_PendingPackets.Enqueue(channelPacket);
                        break;
                    }
                    ChannelBuffer.pendingPacketCount--;
                    ChannelBuffer.FreePacket(channelPacket);
                    if (this.m_IsBroken && this.m_PendingPackets.Count < this.m_MaxPendingPacketCount / 2)
                    {
                        if (LogFilter.logWarn)
                        {
                            Debug.LogWarning("ChannelBuffer recovered from overflow but data was lost.");
                        }
                        this.m_IsBroken = false;
                    }
                }
                result = true;
            }
            else
            {
                result = this.m_CurrentPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId);
            }
            return(result);
        }
Пример #4
0
 public bool SendInternalBuffer()
 {
     if (this.m_IsReliable && this.m_PendingPackets.Count > 0)
     {
         while (this.m_PendingPackets.Count > 0)
         {
             ChannelPacket packet = this.m_PendingPackets[0];
             if (!packet.SendToTransport(this.m_Connection, (int)this.m_ChannelId))
             {
                 break;
             }
             ChannelBuffer.pendingPacketCount--;
             this.m_PendingPackets.RemoveAt(0);
             ChannelBuffer.FreePacket(packet);
             if (this.m_IsBroken && this.m_PendingPackets.Count < this.m_MaxPendingPacketCount / 2)
             {
                 if (LogFilter.logWarn)
                 {
                     Debug.LogWarning("ChannelBuffer recovered from overflow but data was lost.");
                 }
                 this.m_IsBroken = false;
             }
         }
         return(true);
     }
     return(this.m_CurrentPacket.SendToTransport(this.m_Connection, (int)this.m_ChannelId));
 }
 public virtual void GetStatsIn(out int numMsgs, out int numBytes)
 {
     numMsgs  = 0;
     numBytes = 0;
     for (int i = 0; i < this.m_Channels.Length; i++)
     {
         ChannelBuffer buffer = this.m_Channels[i];
         numMsgs  += buffer.numMsgsIn;
         numBytes += buffer.numBytesIn;
     }
 }
Пример #6
0
 public void SetMaxDelay(float seconds)
 {
     if (this.m_Channels == null)
     {
         return;
     }
     ChannelBuffer[] channels = this.m_Channels;
     for (int i = 0; i < channels.Length; i++)
     {
         ChannelBuffer channelBuffer = channels[i];
         channelBuffer.maxDelay = seconds;
     }
 }
Пример #7
0
 public void FlushChannels()
 {
     if (this.m_Channels == null)
     {
         return;
     }
     ChannelBuffer[] channels = this.m_Channels;
     for (int i = 0; i < channels.Length; i++)
     {
         ChannelBuffer channelBuffer = channels[i];
         channelBuffer.CheckInternalBuffer();
     }
 }
 internal void HandleFragment(NetworkReader reader, int channelId)
 {
     if ((channelId >= 0) && (channelId < this.m_Channels.Length))
     {
         ChannelBuffer buffer = this.m_Channels[channelId];
         if (buffer.HandleFragment(reader))
         {
             NetworkReader reader2 = new NetworkReader(buffer.fragmentBuffer.AsArraySegment().Array);
             reader2.ReadInt16();
             short msgType = reader2.ReadInt16();
             this.InvokeHandler(msgType, reader2, channelId);
         }
     }
 }
 internal void HandleFragment(NetworkReader reader, int channelId)
 {
     if (channelId >= 0 && channelId < this.m_Channels.Length)
     {
         ChannelBuffer channelBuffer = this.m_Channels[channelId];
         if (channelBuffer.HandleFragment(reader))
         {
             NetworkReader networkReader = new NetworkReader(channelBuffer.fragmentBuffer.AsArraySegment().Array);
             networkReader.ReadInt16();
             short msgType = networkReader.ReadInt16();
             this.InvokeHandler(msgType, networkReader, channelId);
         }
     }
 }
Пример #10
0
 public virtual void GetStatsOut(out int numMsgs, out int numBufferedMsgs, out int numBytes, out int lastBufferedPerSecond)
 {
     numMsgs               = 0;
     numBufferedMsgs       = 0;
     numBytes              = 0;
     lastBufferedPerSecond = 0;
     for (int i = 0; i < this.m_Channels.Length; i++)
     {
         ChannelBuffer buffer = this.m_Channels[i];
         numMsgs               += buffer.numMsgsOut;
         numBufferedMsgs       += buffer.numBufferedMsgsOut;
         numBytes              += buffer.numBytesOut;
         lastBufferedPerSecond += buffer.lastBufferedPerSecond;
     }
 }
Пример #11
0
        public virtual void Initialize(string networkAddress, int networkHostId, int networkConnectionId, HostTopology hostTopology)
        {
            m_Writer     = new NetworkWriter();
            address      = networkAddress;
            hostId       = networkHostId;
            connectionId = networkConnectionId;
            int channelCount = hostTopology.DefaultConfig.ChannelCount;
            int packetSize   = hostTopology.DefaultConfig.PacketSize;

            m_Channels = new ChannelBuffer[channelCount];
            for (int i = 0; i < channelCount; i++)
            {
                ChannelQOS channelQOS = hostTopology.DefaultConfig.Channels[i];
                int        bufferSize = packetSize;
                if (channelQOS.QOS == QosType.ReliableFragmented || channelQOS.QOS == QosType.UnreliableFragmented)
                {
                    bufferSize = hostTopology.DefaultConfig.FragmentSize * 128;
                }
                m_Channels[i] = new ChannelBuffer(this, bufferSize, (byte)i, IsReliableQoS(channelQOS.QOS));
            }
        }