private static PlayerConnection CreateInstance() { PlayerConnection.s_Instance = ScriptableObject.CreateInstance <PlayerConnection>(); PlayerConnection.s_Instance.hideFlags = HideFlags.HideAndDontSave; return(PlayerConnection.s_Instance); }
private static PlayerConnection CreateInstance() { s_Instance = CreateInstance <PlayerConnection>(); s_Instance.hideFlags = HideFlags.HideAndDontSave; return(s_Instance); }