Пример #1
0
        /// <summary>
        /// Returns the Sprite registered in the Asset given the Category and Label value
        /// </summary>
        /// <param name="category">Category string value</param>
        /// <param name="label">Label string value</param>
        /// <returns></returns>
        public Sprite GetSprite(string category, string label)
        {
            var categoryHash = SpriteLibraryAsset.GetStringHash(category);
            var labelHash    = SpriteLibraryAsset.GetStringHash(label);

            return(GetSprite(categoryHash, labelHash));
        }
Пример #2
0
        internal static void RenameDuplicate(IEnumerable <INameHash> nameHashList, Action <string, string> onRename)
        {
            const int k_IncrementMax = 1000;

            for (int i = 0; i < nameHashList.Count(); ++i)
            {
                // Verify categories have no hash clash
                var category        = nameHashList.ElementAt(i);
                var categoriesClash = nameHashList.Where(x => (x.hash == category.hash || x.name == category.name) && x != category);
                int increment       = 0;
                for (int j = 0; j < categoriesClash.Count(); ++j)
                {
                    var categoryClash = categoriesClash.ElementAt(j);

                    while (increment < k_IncrementMax)
                    {
                        var name = categoryClash.name;
                        name = string.Format("{0}_{1}", name, increment);
                        var nameHash = SpriteLibraryAsset.GetStringHash(name);
                        var exist    = nameHashList.FirstOrDefault(x => (x.hash == nameHash || x.name == name) && x != categoryClash);
                        if (exist == null)
                        {
                            onRename(categoryClash.name, name);
                            categoryClash.name = name;
                            break;
                        }
                        ++increment;
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Remove all Sprite Library override for a given category
        /// </summary>
        /// <param name="category">Category overrides to remove</param>
        public void RemoveOverride(string category)
        {
            var hash = new StringAndHash(SpriteLibraryAsset.GetStringHash(category));

            m_Overrides.Remove(hash);
            RefreshSpriteResolvers();
        }
Пример #4
0
        /// <summary>
        /// Add or replace an override when querying for the given Category and Label from a SpriteLibraryAsset
        /// </summary>
        /// <param name="spriteLib">Sprite Library Asset to query</param>
        /// <param name="category">Category name from the Sprite Library Asset to add override</param>
        /// <param name="label">Label name to add override</param>
        public void AddOverride(SpriteLibraryAsset spriteLib, string category, string label)
        {
            var sprite        = spriteLib.GetSprite(category, label);
            var overridelabel = GetCategoryOverride(category, true);

            AddSpriteToOverride(overridelabel, new StringAndHash(label), sprite);
        }
        void OnAddCallback(ReorderableList list)
        {
            var oldSize = m_Labels.arraySize;

            m_Labels.arraySize += 1;
            const string kNewCatName      = "New Category";
            string       newCatName       = kNewCatName;
            int          catNameIncrement = 1;

            while (true)
            {
                if (IsNameInUsed(newCatName, m_Labels, "m_Name", 0))
                {
                    newCatName = string.Format("{0} {1}", kNewCatName, catNameIncrement++);
                }
                else
                {
                    break;
                }
            }

            var sp = m_Labels.GetArrayElementAtIndex(oldSize);

            sp.FindPropertyRelative("m_Name").stringValue = newCatName;
            sp.FindPropertyRelative("m_Hash").intValue    = SpriteLibraryAsset.GetStringHash(newCatName);
        }
Пример #6
0
 /// <summary>
 /// Set the Category and label to use
 /// </summary>
 /// <param name="category">Category to use</param>
 /// <param name="label">Label to use</param>
 public void SetCategoryAndLabel(string category, string label)
 {
     categoryHashInt        = SpriteLibraryAsset.GetStringHash(category);
     m_PreviousCategoryHash = categoryHashInt;
     labelHashInt           = SpriteLibraryAsset.GetStringHash(label);
     m_PreviouslabelHash    = categoryHashInt;
     ResolveSpriteToSpriteRenderer();
 }
Пример #7
0
 public void UpdateHash()
 {
     m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
     foreach (var s in m_CategoryList)
     {
         s.UpdateHash();
     }
 }
Пример #8
0
 internal void ValidateLabels()
 {
     SpriteLibraryAsset.RenameDuplicate(m_CategoryList,
                                        (originalName, newName)
                                        =>
     {
         Debug.LogWarning(string.Format("Label {0} renamed to {1} due to hash clash", originalName, newName));
     });
 }
Пример #9
0
        /// <summary>
        /// Remove Sprite Library override for a given category and label
        /// </summary>
        /// <param name="category">Category to remove</param>
        /// <param name="label">Label to remove</param>
        public void RemoveOverride(string category, string label)
        {
            var catlabel = GetCategoryOverride(category, false);

            if (catlabel != null)
            {
                catlabel.Remove(new StringAndHash(SpriteLibraryAsset.GetStringHash(label)));
                RefreshSpriteResolvers();
            }
        }
Пример #10
0
        /// <summary>
        /// Add or replace and existing Sprite into the given Category and Label
        /// </summary>
        /// <param name="sprite">Sprite to add</param>
        /// <param name="category">Category to add the Sprite to</param>
        /// <param name="label">Label of the Category to add the Sprite to</param>
        public void AddCategoryLabel(Sprite sprite, string category, string label)
        {
            category = category.Trim();
            label    = label.Trim();
            if (string.IsNullOrEmpty(category) || string.IsNullOrEmpty(label))
            {
                Debug.LogError("Cannot add label with empty or null Category or label string");
            }
            var               catHash       = SpriteLibraryAsset.GetStringHash(category);
            Categorylabel     categorylabel = null;
            SpriteLibCategory libCategory   = null;

            libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);

            if (libCategory != null)
            {
                Assert.AreEqual(libCategory.name, category, "Category string  hash clashes with another existing Category. Please use another string");

                var labelHash = SpriteLibraryAsset.GetStringHash(label);
                categorylabel = libCategory.categoryList.FirstOrDefault(y => y.hash == labelHash);
                if (categorylabel != null)
                {
                    Assert.AreEqual(categorylabel.name, label, "Label string hash clashes with another existing label. Please use another string");
                    categorylabel.sprite = sprite;
                }
                else
                {
                    categorylabel = new Categorylabel()
                    {
                        name   = label,
                        sprite = sprite
                    };
                    libCategory.categoryList.Add(categorylabel);
                }
            }
            else
            {
                var slc = new SpriteLibCategory()
                {
                    categoryList = new List <Categorylabel>()
                    {
                        new Categorylabel()
                        {
                            name   = label,
                            sprite = sprite
                        }
                    },
                    name = category
                };
                m_Labels.Add(slc);
            }
#if UNITY_EDITOR
            EditorUtility.SetDirty(this);
#endif
        }
Пример #11
0
        /// <summary>
        /// Add or replace an override when querying for the given Category. All the categories in the Category will be added.
        /// </summary>
        /// <param name="spriteLib">Sprite Library Asset to query</param>
        /// <param name="category">Category name from the Sprite Library Asset to add override</param>
        public void AddOverride(SpriteLibraryAsset spriteLib, string category)
        {
            var categoryHash = SpriteLibraryAsset.GetStringHash(category);
            var cat          = spriteLib.categories.FirstOrDefault(x => x.hash == categoryHash);

            if (cat != null)
            {
                var label = GetCategoryOverride(category, true);
                for (int i = 0; i < cat.categoryList.Count; ++i)
                {
                    AddSpriteToOverride(label, new StringAndHash(cat.categoryList[i].name), cat.categoryList[i].sprite);
                }
            }
        }
Пример #12
0
        /// <summary>
        /// Remove a Label from a given Category
        /// </summary>
        /// <param name="category">Category to remove from</param>
        /// <param name="label">Label to remove</param>
        /// <param name="deleteCategory">Indicate to remove the Category if it is empty</param>
        public void RemoveCategoryLabel(string category, string label, bool deleteCategory)
        {
            var catHash = SpriteLibraryAsset.GetStringHash(category);
            SpriteLibCategory libCategory = null;

            libCategory = m_Labels.FirstOrDefault(x => x.hash == catHash);

            if (libCategory != null)
            {
                var labelHash = SpriteLibraryAsset.GetStringHash(label);
                libCategory.categoryList.RemoveAll(x => x.hash == labelHash);
                if (deleteCategory && libCategory.categoryList.Count == 0)
                {
                    m_Labels.RemoveAll(x => x.hash == libCategory.hash);
                }
#if UNITY_EDITOR
                EditorUtility.SetDirty(this);
#endif
            }
        }
        bool IsNameInUsed(string name, SerializedProperty property, string propertyField, int threshold)
        {
            int count    = 0;
            var nameHash = SpriteLibraryAsset.GetStringHash(name);

            for (int i = 0; i < property.arraySize; ++i)
            {
                var sp            = property.GetArrayElementAtIndex(i);
                var otherName     = sp.FindPropertyRelative(propertyField).stringValue;
                var otherNameHash = SpriteLibraryAsset.GetStringHash(otherName);
                if (otherName == name || nameHash == otherNameHash)
                {
                    count++;
                    if (count > threshold)
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Пример #14
0
 public void UpdateHash()
 {
     m_Hash = SpriteLibraryAsset.GetStringHash(m_Name);
 }
Пример #15
0
 public StringAndHash(string name)
 {
     this.name = name;
     hash      = SpriteLibraryAsset.GetStringHash(name);
 }