public static void EndPaintTexture(PaintContext ctx, string editorUndoName) { ctx.ScatterAlphamap(editorUndoName); ctx.Cleanup(); }
public static void EndPaintHeightmap(PaintContext ctx, string editorUndoName) { ctx.ScatterHeightmap(editorUndoName); ctx.Cleanup(); }
public static void EndPaintSurfaceMask(PaintContext ctx, string editorUndoName) { ctx.ScatterSurfaceMask(editorUndoName); ctx.Cleanup(); }
public static void ReleaseContextResources(PaintContext ctx) { ctx.Cleanup(); }
public static void EndPaintHoles(PaintContext ctx, string editorUndoName) { ctx.ScatterHoles(editorUndoName); ctx.Cleanup(true); }