void DrawDilationSettings(SerializedProperty dilationSettings)
        {
            var   enableDilation                    = dilationSettings.FindPropertyRelative("enableDilation");
            var   maxDilationSampleDistance         = dilationSettings.FindPropertyRelative("dilationDistance");
            var   dilationValidityThreshold         = dilationSettings.FindPropertyRelative("dilationValidityThreshold");
            float dilationValidityThresholdInverted = 1f - dilationValidityThreshold.floatValue;
            var   dilationIterations                = dilationSettings.FindPropertyRelative("dilationIterations");
            var   dilationInvSquaredWeight          = dilationSettings.FindPropertyRelative("squaredDistWeighting");

            EditorGUILayout.LabelField(Styles.dilationSettingsTitle, EditorStyles.boldLabel);
            EditorGUI.indentLevel++;
            enableDilation.boolValue = EditorGUILayout.Toggle(Styles.enableDilation, enableDilation.boolValue);
            EditorGUI.BeginDisabledGroup(!enableDilation.boolValue);
            maxDilationSampleDistance.floatValue = Mathf.Max(EditorGUILayout.FloatField(Styles.dilationDistance, maxDilationSampleDistance.floatValue), 0);
            dilationValidityThresholdInverted    = EditorGUILayout.Slider(Styles.dilationValidity, dilationValidityThresholdInverted, 0f, 0.95f);
            dilationValidityThreshold.floatValue = Mathf.Max(0.05f, 1.0f - dilationValidityThresholdInverted);
            dilationIterations.intValue          = EditorGUILayout.IntSlider(Styles.dilationIterationCount, dilationIterations.intValue, 1, 5);
            dilationInvSquaredWeight.boolValue   = EditorGUILayout.Toggle(Styles.dilationSquaredDistanceWeighting, dilationInvSquaredWeight.boolValue);
            EditorGUI.indentLevel--;
            EditorGUI.EndDisabledGroup();

            if (Unsupported.IsDeveloperMode())
            {
                if (GUILayout.Button(EditorGUIUtility.TrTextContent("Refresh dilation"), EditorStyles.miniButton))
                {
                    ProbeGIBaking.RevertDilation();
                    ProbeGIBaking.PerformDilation();
                }
            }
        }
Пример #2
0
            static void UpdateRealtimeSubdivisionDebug()
            {
                var debugDisplay = ProbeReferenceVolume.instance.debugDisplay;
                if (!debugDisplay.realtimeSubdivision)
                    return;

                // Avoid killing the GPU when Unity is in background and runInBackground is disabled
                if (!Application.runInBackground && !UnityEditorInternal.InternalEditorUtility.isApplicationActive)
                    return;

                // update is called 200 times per second so we bring down the update rate to 60hz to avoid overloading the GPU
                if (Time.realtimeSinceStartupAsDouble - s_LastRefreshTime < 1.0f / 60.0f)
                    return;
                s_LastRefreshTime = Time.realtimeSinceStartupAsDouble;

                if (Time.realtimeSinceStartupAsDouble - s_LastSubdivisionTime > debugDisplay.subdivisionDelayInSeconds)
                {
                    var probeVolume = GameObject.FindObjectOfType<ProbeVolume>();
                    if (probeVolume == null || !probeVolume.isActiveAndEnabled || ProbeReferenceVolume.instance.sceneData == null)
                        return;

                    var profile = ProbeReferenceVolume.instance.sceneData.GetProfileForScene(probeVolume.gameObject.scene);
                    if (profile == null)
                        return;

                    if (s_CurrentSubdivision == null)
                    {
                        // Start a new Subdivision
                        s_CurrentSubdivision = Subdivide();
                    }

                    // Step the subdivision with the amount of cell per frame in debug menu
                    int updatePerFrame = debugDisplay.subdivisionCellUpdatePerFrame;
                    // From simplification level 5 and higher, the cost of calculating one cell is very high, so we adjust that number.
                    if (profile.simplificationLevels > 4)
                        updatePerFrame = (int)Mathf.Max(1, updatePerFrame / Mathf.Pow(9, profile.simplificationLevels - 4));
                    for (int i = 0; i < debugDisplay.subdivisionCellUpdatePerFrame; i++)
                    {
                        if (!s_CurrentSubdivision.MoveNext())
                        {
                            s_LastSubdivisionTime = Time.realtimeSinceStartupAsDouble;
                            s_CurrentSubdivision = null;
                            break;
                        }
                    }

                    IEnumerator Subdivide()
                    {
                        var ctx = ProbeGIBaking.PrepareProbeSubdivisionContext();

                        // Cull all the cells that are not visible (we don't need them for realtime debug)
                        ctx.cells.RemoveAll(c =>
                        {
                            return probeVolume.ShouldCullCell(c.position);
                        });

                        Camera activeCamera = Camera.current ?? SceneView.lastActiveSceneView.camera;

                        // Sort cells by camera distance to compute the closest cells first
                        if (activeCamera != null)
                        {
                            var cameraPos = activeCamera.transform.position;
                            ctx.cells.Sort((c1, c2) =>
                            {
                                c1.volume.CalculateCenterAndSize(out var c1Center, out var _);
                                float c1Distance = Vector3.Distance(cameraPos, c1Center);

                                c2.volume.CalculateCenterAndSize(out var c2Center, out var _);
                                float c2Distance = Vector3.Distance(cameraPos, c2Center);

                                return c1Distance.CompareTo(c2Distance);
                            });
                        }

                        // Progressively update cells:
                        var cells = ctx.cells.ToList();

                        // Remove all the cells that was not updated to prevent ghosting
                        foreach (var cellVolume in ProbeReferenceVolume.instance.realtimeSubdivisionInfo.Keys.ToList())
                        {
                            if (!cells.Any(c => c.volume.Equals(cellVolume)))
                                ProbeReferenceVolume.instance.realtimeSubdivisionInfo.Remove(cellVolume);
                        }

                        // Subdivide visible cells
                        foreach (var cell in cells)
                        {
                            // Override the cell list to only compute one cell
                            ctx.cells.Clear();
                            ctx.cells.Add(cell);

                            var result = ProbeGIBaking.BakeBricks(ctx);

                            if (result.bricksPerCells.TryGetValue(cell.position, out var bricks))
                                ProbeReferenceVolume.instance.realtimeSubdivisionInfo[cell.volume] = bricks;
                            else
                                ProbeReferenceVolume.instance.realtimeSubdivisionInfo.Remove(cell.volume);

                            yield return null;
                        }

                        yield break;
                    }
                }
            }
        public override void OnInspectorGUI()
        {
            var renderPipelineAsset = GraphicsSettings.renderPipelineAsset;

            if (renderPipelineAsset != null && renderPipelineAsset.GetType().Name == "HDRenderPipelineAsset")
            {
                serializedObject.Update();

                if (!ProbeReferenceVolume.instance.isInitialized)
                {
                    EditorGUILayout.HelpBox("The probe volumes feature is disabled. The feature needs to be enabled in the HDRP Settings and on the used HDRP asset.", MessageType.Warning, wide: true);
                    return;
                }

                var  probeReferenceVolumes = FindObjectsOfType <ProbeReferenceVolumeAuthoring>();
                bool mismatchedProfile     = false;
                if (probeReferenceVolumes.Length > 1)
                {
                    foreach (var o1 in probeReferenceVolumes)
                    {
                        foreach (var o2 in probeReferenceVolumes)
                        {
                            if (!o1.profile.IsEquivalent(o2.profile))
                            {
                                mismatchedProfile = true;
                            }
                        }
                    }

                    if (mismatchedProfile)
                    {
                        EditorGUILayout.HelpBox("Multiple Probe Reference Volume components are loaded, but they have different profiles. "
                                                + "This is unsupported, please make sure all loaded Probe Reference Volume have the same profile or profiles with equal values.", MessageType.Error, wide: true);
                    }
                }

                EditorGUI.BeginChangeCheck();

                // The layout system breaks alignment when mixing inspector fields with custom layout'd
                // fields, do the layout manually instead
                int   buttonWidth   = 60;
                float indentOffset  = EditorGUI.indentLevel * 15f;
                var   lineRect      = EditorGUILayout.GetControlRect();
                var   labelRect     = new Rect(lineRect.x, lineRect.y, EditorGUIUtility.labelWidth - indentOffset, lineRect.height);
                var   fieldRect     = new Rect(labelRect.xMax, lineRect.y, lineRect.width - labelRect.width - buttonWidth, lineRect.height);
                var   buttonNewRect = new Rect(fieldRect.xMax, lineRect.y, buttonWidth, lineRect.height);

                GUIContent guiContent = EditorGUIUtility.TrTextContent("Profile", "A reference to a profile asset.");
                EditorGUI.PrefixLabel(labelRect, guiContent);

                using (var scope = new EditorGUI.ChangeCheckScope())
                {
                    EditorGUI.BeginProperty(fieldRect, GUIContent.none, m_Profile);

                    m_Profile.objectReferenceValue = (ProbeReferenceVolumeProfile)EditorGUI.ObjectField(fieldRect, m_Profile.objectReferenceValue, typeof(ProbeReferenceVolumeProfile), false);

                    EditorGUI.EndProperty();
                }

                if (GUI.Button(buttonNewRect, EditorGUIUtility.TrTextContent("New", "Create a new profile."), EditorStyles.miniButton))
                {
                    // By default, try to put assets in a folder next to the currently active
                    // scene file. If the user isn't a scene, put them in root instead.
                    var targetName = actualTarget.name;
                    var scene      = actualTarget.gameObject.scene;
                    var asset      = ProbeReferenceVolumeAuthoring.CreateReferenceVolumeProfile(scene, targetName);
                    m_Profile.objectReferenceValue = asset;
                }

                m_VolumeAsset.objectReferenceValue = EditorGUILayout.ObjectField(s_DataAssetLabel, m_VolumeAsset.objectReferenceValue, typeof(ProbeVolumeAsset), false);

                DilationGroupEnabled = EditorGUILayout.BeginFoldoutHeaderGroup(DilationGroupEnabled, "Dilation");
                if (DilationGroupEnabled)
                {
                    GUIContent dilateGUI = EditorGUIUtility.TrTextContent("Dilate", "Enable probe dilation. Disable only for debug purposes.");
                    m_Dilate.boolValue = EditorGUILayout.Toggle(dilateGUI, m_Dilate.boolValue);
                    EditorGUI.BeginDisabledGroup(!m_Dilate.boolValue);
                    m_MaxDilationSampleDistance.floatValue = EditorGUILayout.FloatField("Dilation Distance", m_MaxDilationSampleDistance.floatValue);
                    DilationValidityThresholdInverted      = EditorGUILayout.Slider("Dilation Validity Threshold", DilationValidityThresholdInverted, 0f, 1f);
                    EditorGUILayout.LabelField("Advanced", EditorStyles.boldLabel);
                    EditorGUI.indentLevel++;
                    m_DilationIterations.intValue        = EditorGUILayout.IntSlider("Dilation Iteration Count", m_DilationIterations.intValue, 1, 5);
                    m_DilationInvSquaredWeight.boolValue = EditorGUILayout.Toggle("Squared Distance Weighting", m_DilationInvSquaredWeight.boolValue);
                    EditorGUI.indentLevel--;

                    if (GUILayout.Button(EditorGUIUtility.TrTextContent("Refresh dilation"), EditorStyles.miniButton))
                    {
                        ProbeGIBaking.RevertDilation();
                        ProbeGIBaking.PerformDilation();
                    }

                    EditorGUI.EndDisabledGroup();
                }
                EditorGUILayout.EndFoldoutHeaderGroup();

                if (EditorGUI.EndChangeCheck())
                {
                    Constrain();
                    serializedObject.ApplyModifiedProperties();
                }
            }
            else
            {
                EditorGUILayout.HelpBox("Probe Volume is not a supported feature by this SRP.", MessageType.Error, wide: true);
            }
        }