public SetInputWeight ( int inputIndex, float weight ) : bool | ||
inputIndex | int | |
weight | float | |
Результат | bool |
static public int SetInputWeight(IntPtr l) { try { UnityEngine.Experimental.Director.Playable self = (UnityEngine.Experimental.Director.Playable)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); var ret = self.SetInputWeight(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
internal static void SetInputWeightValidated(Playable playable, Playable input, float weight, System.Type typeofPlayable) { playable.SetInputWeight(input, weight); }
internal static void SetInputWeightValidated(Playable playable, Playable input, float weight, Type typeofPlayable) { playable.SetInputWeight(input, weight); }
internal static void SetInputWeightValidated(Playable playable, int inputIndex, float weight, Type typeofPlayable) { playable.SetInputWeight(inputIndex, weight); }