SetTimeUpdateMode() приватный Метод

private SetTimeUpdateMode ( DirectorUpdateMode mode ) : void
mode DirectorUpdateMode
Результат void
Пример #1
0
 static int SetTimeUpdateMode(IntPtr L)
 {
     LuaScriptMgr.CheckArgsCount(L, 2);
     UnityEngine.Experimental.Director.DirectorPlayer     obj  = (UnityEngine.Experimental.Director.DirectorPlayer)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.Experimental.Director.DirectorPlayer");
     UnityEngine.Experimental.Director.DirectorUpdateMode arg0 = (UnityEngine.Experimental.Director.DirectorUpdateMode)LuaScriptMgr.GetNetObject(L, 2, typeof(UnityEngine.Experimental.Director.DirectorUpdateMode));
     obj.SetTimeUpdateMode(arg0);
     return(0);
 }
 static public int SetTimeUpdateMode(IntPtr l)
 {
     try {
         UnityEngine.Experimental.Director.DirectorPlayer     self = (UnityEngine.Experimental.Director.DirectorPlayer)checkSelf(l);
         UnityEngine.Experimental.Director.DirectorUpdateMode a1;
         checkEnum(l, 2, out a1);
         self.SetTimeUpdateMode(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static int SetTimeUpdateMode(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.Experimental.Director.DirectorPlayer     obj  = (UnityEngine.Experimental.Director.DirectorPlayer)ToLua.CheckObject(L, 1, typeof(UnityEngine.Experimental.Director.DirectorPlayer));
         UnityEngine.Experimental.Director.DirectorUpdateMode arg0 = (UnityEngine.Experimental.Director.DirectorUpdateMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Experimental.Director.DirectorUpdateMode));
         obj.SetTimeUpdateMode(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }