public Matrix4x4 PolygonWorldToLocalMatrix(PolygonId polygon) { AtomicSafetyHandle.CheckReadAndThrow(this.m_Safety); return(NavMeshQuery.PolygonWorldToLocalMatrix(this.m_NavMeshQuery, polygon)); }
public Matrix4x4 PolygonWorldToLocalMatrix(PolygonId polygon) { AtomicSafetyHandle.CheckReadAndThrow(this.m_Safety); return(NavMeshQuery.PolygonWorldToLocalMatrix(this.m_NavMeshQuery, polygon)); }